Sunday, March 30, 2014

weekly post 18

This week I set a new personal record for most thing handed in on time (I'm now at two in a row) I really loved that i was able to get Friday to work on the 11 second club so i got to go in and fix/add alot of things that weren't going to be in it originally. The only frustrating thing about this week was having to reboot flash after it crashed luck I saved. Most importantly I finally learned how to lipsinc and its not as bad as i thought ti would be.
In the theme of lipsinc I'm showing you the new lamas with hats https://www.youtube.com/watch?v=71iZieJWmmk&list=PLHidivwwcWAhQ72dTyMKnvVmJDX0q34YF enjoy

Eyes and cameras

I love science, always have, always will. the reason I like science so much is manly due to the fact that it make everything make sense. Why is the sky blue, its because light refracts of of water droplets, why is the grass green, its the color of chlorophyll that allows for photosynthesis, you get the picture. the weeks article is about how our brains and eyes interpret videos and animation. The article talked about beta movement and how it is the reason we don't see video as bunch of pictures but rather as a moving images and how if the frame rate is to high the video gives you a head ace because ting that would normally have motion blur created by your brain. To counter act this is the HD shots add a blur in order to make the image less stressful about it. Next was about our brains ability to distinguish resolution and pixel density and what it boils down to is a bunch of continuing factors, how far away are you, what your looking at and dose it take up your entire field of vision. This means that just because the shot has more pixels doesn't mean you can tell the difference.
final question " did any else think that guy in the video likes to get off topic alot or is it just me?"

Sunday, March 16, 2014

weekly post 17

this week I finally finished my animation and now I have one day to add sound. I really liked using garage band to create sound effects and the fact I finished on "time". I got really up set when the lighting I was using ended up destroying the animation so I had to switch to the default and it look like crap and you add in the snow day and my week ended pretty well.
 http://www.youtube.com/watch?v=V_y7xWqXx3I  the walking dead the game is great.

complex creativity

Reading this article I have learned two things doctors use really confusing words and creativity is really complicated.  from what I understood creativity isn't just the classic left brain right brain debogle its actual a coming together of multiple traits, social influences, and behaviors or at least that is what the scientist doctors say and we all know my feelings on wasting time finding out why the sky is blue versus being productive. Never the less I find the human brain interesting (mainly because my head is so screwed up) so I'm going to indulge my self and show two the one person reading this I have a creative brain.
daydreaming is a sine of an active mind and helps our brains to make sudden connections between seemingly unrelated things and make much more insightful assumptions and predictions, plus it makes math class almost bearable and long speeches more interesting. the next one I really like, its what I'm referring to as the creative hour, or the hour that your brain is most creative witch is usually early in the morning or late at night. what I find most appealing is it gives me the perfect excuse to slack off and play video games till I feel like working. lastly and my personal favorite is the use of solitude and the persons ability to use it constructively and create ideas that are unique and original, mainly through that all important tool day dreaming. I love the idea of being alone especially after dealing with people all day and I do the most and best work when I'm alone. to put it simply it I'm creative enough to make good animation and the fact I might be crazy is just a by product.
final question " are we going to have to do any more of these sort of related to digital media readings?"       

Thursday, March 13, 2014

cheep and easy (insert friends name here)

the hole premise of the article was to share a simple and easy way to make a professional looking shot with little money evolved. First of get a space large enough to shoot in and a camera (implied) then get a black backdrop large enough to cove the shoots range. you can use either an expensive one form a film kit or use any old black backdrop just make sure you check it of wrinkles before and after hanging it up. Last but serenely not least is the use of lighting to make the shot look professional or like an amiturter did it in his basement, the poisoning is everything the pros use 2 800 and one 300-watt lights for the subject and 160 and 90 led lights for what ever he's holding.  Ace the lighting and your golden or at least that what the article says. off topic I liked to read this article it was short sweet and to the point with some great info on how the pros with money do it.
final question"will we be dong this next year with some made up band? (dibs on ac/dc)  

Sunday, March 9, 2014

weekly post 16

I just got my PlayStation 4 and I plan to play it all night so I'll keep this short. I learned about sound editing this week and will be forced to use it next week so that's useful. I got pissed at the model because I realized I had to move the environment around the model not move the model around the environment so that screwed my plans royally. I can't weight to start lip sinking and I hope that is easier than I am imaging it, and I'm still kind of bummed that it can't be about pee pee but hay beiger can't be choosers.      
http://www.youtube.com/watch?v=jHzh96ehv4A I seriously want super power because of this game and this is live action.

Academy awards

the article was about hoe the people voting for animated awards were clearly not well enough informed to make dictions on witch one was the best. one judge like them all so didn't vote, a cop out excuse if you ask me, another didn't even both to see them so didn't vote, at least he's honest about it. people voting only seemed to see frozen because, as I would guess, it was a Disney film and just about everyone and their mother watches those. Not that it didn't deserve it would have been great with or with out the Disney logo on the cover. The point is no one is respecting animation for the art it is an is all for using it to make money and not treat it as if it were equal to live action films. Just as much effort goes into making to if not more and still no respect.
final question "do you think that will change?"

Thursday, March 6, 2014

movie making and minecraft

the article talked about the link between the creation of modern movies and video games something  I was kind of aware of and doesn't at all surprise me. The link as existed since the begging of the video game genre and the use of animation and CGI  in movies, lots of people like story heavy games and everyone likes movies in one form or another so its natural that the creative people of the world can use videos game as a sort of testing ground for using new techniques with animation and CGI effects. An example of this was when minecraft used a generic model for their computer generated environments and James Cameron barrowed the technique to create the computer generated world of Pandora in his block buster Avatar. Another great thing video games are starting to bring to film is motion capture, this allows people to simply animate  people acting with little effort, but this technique was difficult to use of large scale thing. this was changed when lord of the ring used simple AI to replace would be actors making to as the article put it medieval total war. Lastly is the use of extras, is a film maker uses a game engine to make the film they can create extras using AI and create densely populated areas easy. I like that some one is finally giving games the credit they deserve and treating them as art rather than forms of mindless entertainment.
final question "will we be working with AI?"   

Sunday, March 2, 2014

weekly post 15

I'm righting this kind of late so I'm going to keep this short. I learned how to use the joint tool properly and even taught the name less person who sits next to me how to do it. I got ticked that I couldn't get the camera to work right. lastly I can't weight till I get to start animating.
https://www.youtube.com/watch?v=7zE1gLNs54Q this is what happens when people have nothing to do with gaming have something to do with gaming

the church of comedy

I love funny things, I mean I really love them, my favorite thing about any movie or media is explosions and comity this article just so happens to be about comity. First off when it comes to comity its go big or go home you need to get a real laugh out of the audience rather than a few smiles or a chuckle. To the best of my knowledge that probably why people like Seth MacFarlane and the creators of south park go so far for a good joke. Witch brings me to my second point there is some thing as to far, making a joke go to far till it either offends the audience or just confuses them is a big no no. The most important thing to remember what makes or breaks a good comity is the casting  and the actors that are chosen even if the script is golden (witch it should be) if the actors don't have that comedic spark the joke will ulimently fail. lastly remember to just try something, have fun with it, and experiment. Remember failure and humiliation are part of the creative process so don't be afraid of the criticism.
final question "Is it possible to watch a comity for the next animation cretic"