Sunday, November 24, 2013

weekly post 9

this week was the longest week I've had I a while. I spent the entre week on a walk cycle and I only have 7 seconds of my short animation completed. Its beginning to irritate me on how long it takes to make even a minute of animation. But this week is only to days, I've got a party to go to, all is good.  
http://www.youtube.com/watch?v=JrzLlepxdsk this is the review to the wolf among us. the cell shaded environment is cool and I think people should see it

making Frozen

I've herd good thing about Disney's newest princess tale and I'm not surprised to say the least, I mean its Disney their known for princess movies and inanimate talking objects. I was also aware that the story was based on a old Viking tale and that Disney changed the story a bit, nothing new there. The thing that fascinated me was the difficult undertaking of making the story and making the chacters all work and works well.
   First off the creators made the effort to make the princess more human this time around. Gone is the picture perfect image of princess replaced by the king of princess that make funny sarcastic remarks and mistakes allowing for them to really connect to audiences. Next was the location, the tale was Scandinavian so the kingdom of  Arendelle was based off of Norway and the winter forest were based off of Wyoming (don't ask me how that happened)and to top it all off the team had to construct an ice palace in the movie so they visited Quebec's famous ice hotel. The final challenge of the movie however was creating the ice palace it took a computer 30 hours to render one frame, that right there is a little more than a problem. Despite all that the Disney company dose it again and make one hell of a movie hats off.
I'm not goana get the chance to see the movie till it comes out on DVD but that doesn't change the fact this movie will probably  end up in the classic section and be remembered as a great Disney film.
My final question is "how long was the longest a computer took to render somthing

Thursday, November 21, 2013

5 essentials of animating monters

 This article seem to be made for me, not only is it a number list it started out telling me why I should care in the first place. As you know I enjoy articles that give me a clear cut massage on what I'm reading and why it matters. I don't know too much about the animator Jean-Denis but the article's author seems to hold him in high regard so I plan to blindly follow his advise.
First the article said that animating creatures is a big part of the animated film business and almost all the big animation companies are using creatures in their films. The next tip is know you audience, appealing to the right audience will require planning on your part because you have to know what charter to use and not use. Lastly base the character on some sort of real life animal this way you can have a charter that looks as realistic as possible. These are some of the best ways to create realistic and believable creatures for film reels.
I like this article and that's a rare thing and the fact  it was about my favorite part of animation, making unreal stuff, in my option this is what animation was made for. I still have my usual thing to say witch is I like insight to how the business works and its good to have tips before you start bad habits and yata, yata, yata.
my question is "will ever do a lesion on monster animation?"
 

Sunday, November 17, 2013

weeky post 8

This week comes to a close and with it the reminder I had a 4 day weekend and didn't start working till Wednesday, witch was great, but next week I assume is a work week and I still have no idea how I'm going to animate my short. So with out further to do I have come up with a fool proof plan....... Wing it. Its a lot like a erg rush it hasn't failed me before so why change now. Don't get me wrong I'm  excited about the project and it sure beats demo's and notes but its not going to be easy.
http://www.youtube.com/watch?v=NyoEXBdAaR0 I think Ren might be dead

Thursday, November 14, 2013

VFX industry jobs

I know that there is a high demand for people that can create visual effects, I don't plan on going into the special effects business so the article tips don't really apply to me but its always  good to have some sort of for sight  into the business.
For starters you have to want to be in visual effects (stating the obvious but hay it was it there) witch means no half-assing(again stating the obvious). Second the first big break that most people get is not with Pixar or another big title animation company and the job you get won't be what you want, this is a climbing business after all. Lastly be prepared for a lot of grunt work, from the repetive like rotoscoping, or the extremely difficult like the match move artist, or the classic like the production assistant. Just remember that the VFX business is highly completive industry so always give it your all.
Like I said in the begging of the blog I don't believe I will be going into the special effects industry but it is nice to have advice about the industry before hand. Knowing what kind of jobs your going to have too get good at in order to succeed in the VFX industry.
My question is " hoe long do you have to do grunt work till you get to do the fun stuff?"

Tuesday, November 12, 2013

mickey mouse hourse

I'm writing this on a Tuesday on my not so planed day off, I'm no complaining, instead I'm working and hopefully finish by the time I have dinner. Without further to do the article is about the new short animation that is coming out and its meant to look like its from the 20s so lets explain why I care. This is the first time in history that a someone is trying to make an animation look older than it actually is and it could be historic, if it doesn't flop first. 
The first thing is the creators when creating the film was go in frame by frame and input "pretty" mistakes to get that classic cell damages look. Second was the lighting effects, witch also had to be done frame by frame. The had to achieve in order to get that black and white Walt Disney look and feel it. Lastly was the sound files and the fact they perfect, in Walt's time was the state of the art sound quality didn't exist so they had to add in all the pops and hiss's that the original audience would have hurd.
I think its cool that people are tying recreate what is considered the glory days of animation and I know its a lot of work to create. I also think it would be cool to try this type of  animation in class but it would be a lot of work.
My final question is "what would Walt Disney say about this?" 

Sunday, November 3, 2013

weekly post 7

The blogs this week were boring and frustrated me due partly to the fact I lacked any interest in reading them and partly to the fact they were so long. I am really nerves and excited about the whole 2D short project and I really enjoyed to presentation put on by the rep from villa. Lastly I hope I can finish the exercises in time to meat the dead line.
http://www.youtube.com/watch?v=eHYcPAqIDX0 I really want this game. interview with Trey parker and Matt Stone (south park)