This article seem to be made for me, not only is it a number list it started out telling me why I should care in the first place. As you know I enjoy articles that give me a clear cut massage on what I'm reading and why it matters. I don't know too much about the animator Jean-Denis but the article's author seems to hold him in high regard so I plan to blindly follow his advise.
First the article said that animating creatures is a big part of the animated film business and almost all the big animation companies are using creatures in their films. The next tip is know you audience, appealing to the right audience will require planning on your part because you have to know what charter to use and not use. Lastly base the character on some sort of real life animal this way you can have a charter that looks as realistic as possible. These are some of the best ways to create realistic and believable creatures for film reels.
I like this article and that's a rare thing and the fact it was about my favorite part of animation, making unreal stuff, in my option this is what animation was made for. I still have my usual thing to say witch is I like insight to how the business works and its good to have tips before you start bad habits and yata, yata, yata.
my question is "will ever do a lesion on monster animation?"
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