Sunday, January 26, 2014
weekly post 13(ish)
regents week is next week and we still have to come in, sill bumed about that but on the bright side I can sleep in and as soon as my regents test is done my week is gonna be care free. That is till I get into school and realize I have one day to complete 2 days worth or tutorials and then finish the anabot project (still don't know if I'm spelling that right). Well wish me luck if I get an 85 or about I don't have to take it again in the summer.http://www.youtube.com/watch?v=hlta9iFxQE4 this is a link to my favorite Ex-men video created by Pete Holmes
carlos baena
From what little background knowlage I have of this guy he works at Pixar helped put together the incredibles and designed anabot, so from what I gather this guy is the real deal and wrote about a case study he did when he made the incredibles. First off he does a lot of research on what's been done before and how the person did it, he also dose the a lot of pre animations in order to get in the right frame of mind when going into the production faze. He dose something interesting when it comes to staging how ever, instead of staging first he animates first and stages second and it seems to work for him this way he can create a sequence and find the right way to present it. Lastly Carlos use video references constantly, like I said before he dose his home work but not only that he takes into account my different seenes from movies and takes into account what works and what doesn't. He then puts some of his own spin on things and creates something cool. personally I like the advise about watching movies inn order to figure out how to comprise a seen, and also the face that you can use not only animations but also live action films as well, because if it works once its bound to work again.
|final question "what dose it mean to do a case study any way?"
|final question "what dose it mean to do a case study any way?"
Sunday, January 19, 2014
weekly post 12
3D,3D,3D I got Maya on the brain and the up coming class competition hasn't helped me forget I have to watch 8 videos and finish 2 packets of tutorials so natural I'm going to wait to the last minute and speed through it. Theses tutorials are a real pain and I still cant get Maya to download so I can't work on them at home so that complicates things. never the less I think I'm just going to do what I do best, talk loud and make it up as I go.http://www.youtube.com/watch?v=cwEMHSIJncQ I found a Pixar short enjoy
how to make it in show business
the article is basically a list of the ways you can get into the film business and considering this isn't the first I've seen of theses things I'm not going to dress it up. First off spend you time practicing, make sure you devote at least 2 hours of you free time writing or doing something to improve you abilities noting new. One of the new things the article told me was to get your start on low budget films rather than anything that causes you to lose a ton of money and piss a bunch of people off, in other words you can have an arc or a titanic. The last thing that stood out was the article's advise to experiment and come in with an open mind. No one knows exactly what they want to do in the business, that is to say no one is 100% sure at what their true talents lie, so don't be afraid to experiment. I've said it once and I'll say it again I like when articles give you advice on how the business works and how to become successful in it. This one had some new tips but overall nothing new.
final question "how hard is it to get your own TV show? (it can't be that hard Pete Holmes has on)"
final question "how hard is it to get your own TV show? (it can't be that hard Pete Holmes has on)"
Thursday, January 16, 2014
Keep you head on
I wanted to watch sleepy hollow but was unable to due mostly to my inability to find the first episode, and if I don't see the series in chronological order I can't follow the series. Never the less its still cool and from what I here the show is really good or at least its doing well. The article talked about making the head less hoarse man real using a green hood and plates in order to create a green screen on the actors face so then later the can create the stunning image of the hoarse man. The hoarse man him self wasn't the only special effects used on the show there was also the death of acolytes to deal with. They share a lot with vampires in terms of dying because the turn to dust only the visual effects supervisor wanted it to have more weight to it not just disappearing in a puff of dust so he had then explode into chunks. Lastly was the moving skulls done on the Phiale an artifact that has something to do with a curse(cut me some slack I haven't seem the show). The object seems to resemble that of a plate covered in skulls that all look like there screaming, they did it using animation so the process hits close to home.
To put it in prospective a lot goes into making a really good TV show and once again I'm going to mentions once apon a time because that show managed to do this and more. I feel that show is what started this trend of mythical fascination and really complicated over arching plots. Now that CGI is where its at TV shows are able to get relative movie quality graphics making it possible to create the shows we love so much.
final question "dose the video class have to do something that complicated?"
To put it in prospective a lot goes into making a really good TV show and once again I'm going to mentions once apon a time because that show managed to do this and more. I feel that show is what started this trend of mythical fascination and really complicated over arching plots. Now that CGI is where its at TV shows are able to get relative movie quality graphics making it possible to create the shows we love so much.
final question "dose the video class have to do something that complicated?"
Sunday, January 12, 2014
weekly post 12
We finally started 3d and my computer has its first forced shut down and corrupted file, not to mention the weekend in the middle of the week all thing considered, it was a good week. now the only depressing news is the 5 page paper due next month and the fact I still don't have a way to type it so that adds two things to agenda get Maya and a word processor.
http://www.youtube.com/watch?v=SQmEzV4GF_s this weeks video is the origins of the avengers by watch mojo.com weird names great channel
http://www.youtube.com/watch?v=SQmEzV4GF_s this weeks video is the origins of the avengers by watch mojo.com weird names great channel
computer and cinaematography
there are a lot of movies out there and you either love them or hate them but this article focus on the judgment of films by the academy and film associations due to the drastic differences the digital and traditional films end results.
first off the traditional way is used in more independent films and involves filming on a set or on location wile using the digital way involves the use of a green screen and a bunch of digital composers that render and artificially create the movie using computers. the article used the examples of gravity and an't them bodies saints to show case the major differences between the two films creation stiles, for one thing the film gravity looks like it was actuality shot in space getting a real advantage over the other films because off the get go you fell like its actually happening. That being said a film can still pull you into the story weather or not you have high end graphic equipment but I takes a lot more form the actors and script writers. The article also made the excellent point that there dose exist a medium between the two ways, those movies blend the digital world with the traditional to create something extraordinary, the once apon a time TV series and bed time stories. This articles ending said the author it's looking forward to the future of cinematography and I agree.
I have one simple rule to movies "if you want to make it better then add a giant robot" of cores that was the idea of pacific rim and we all know that turned out, my point is everything has a chance to fail no mater how many good things they have going for them. The digital cinema is no different it all comes down to the script and the willing ness of the actors. Like everything there is a right and a wrong way of doing things that in no way affects what kind of cinematography you choose.
final question "Will we be using digital effects next year?"
first off the traditional way is used in more independent films and involves filming on a set or on location wile using the digital way involves the use of a green screen and a bunch of digital composers that render and artificially create the movie using computers. the article used the examples of gravity and an't them bodies saints to show case the major differences between the two films creation stiles, for one thing the film gravity looks like it was actuality shot in space getting a real advantage over the other films because off the get go you fell like its actually happening. That being said a film can still pull you into the story weather or not you have high end graphic equipment but I takes a lot more form the actors and script writers. The article also made the excellent point that there dose exist a medium between the two ways, those movies blend the digital world with the traditional to create something extraordinary, the once apon a time TV series and bed time stories. This articles ending said the author it's looking forward to the future of cinematography and I agree.
I have one simple rule to movies "if you want to make it better then add a giant robot" of cores that was the idea of pacific rim and we all know that turned out, my point is everything has a chance to fail no mater how many good things they have going for them. The digital cinema is no different it all comes down to the script and the willing ness of the actors. Like everything there is a right and a wrong way of doing things that in no way affects what kind of cinematography you choose.
final question "Will we be using digital effects next year?"
Thursday, January 9, 2014
Renaud and Pierre on dispicalble me 2
All great things come in pairs and the creators of the "despicable me" franchise are no exception. Both Chris Renaud and Pierre Coffin are the creators behind the recent phenomenon "Despicable Me" and "Despicable Me 2". The two of them share how they did it for the rest or the world.
First off they created the story boards using freelance writers that have worked on family guy and the Simpsons they then have to sort out what kid of story's work and what don't. This part of the pre-production is so important because it usually sets up what kid of performance the animators are looking at. Another thing Pierre likes to do is "make the seen interesting" by adding little secondary actions making the characters seem more life like and more relatable, not just the stereotypical but to really push it to those subconscious actions people do and can relate to. The last real challenge of the movie was making the charter Gru. the difficult part is trying to make a person as evil as possible for the real story arc but still having it be a kids movie, they ended up cutting really good clips from the movie because they came out to morbid for a children's movie. All and all everything worked out fine and now there movies are nominated for some awards lucky them.
The things I found funny about this pair is how they go the extra mile to not make movie cliché I mean I can understand some of it but I'm gonna be honest, I like the cliché endings they leave me satisfied so I don't leave the theater saying the move was crap because the ending left to much in the air. They may be the traveled paths but there comfortable for the audience and quite frankly safe sometimes is the best method.
question "when do we start lip sinking?"
First off they created the story boards using freelance writers that have worked on family guy and the Simpsons they then have to sort out what kid of story's work and what don't. This part of the pre-production is so important because it usually sets up what kid of performance the animators are looking at. Another thing Pierre likes to do is "make the seen interesting" by adding little secondary actions making the characters seem more life like and more relatable, not just the stereotypical but to really push it to those subconscious actions people do and can relate to. The last real challenge of the movie was making the charter Gru. the difficult part is trying to make a person as evil as possible for the real story arc but still having it be a kids movie, they ended up cutting really good clips from the movie because they came out to morbid for a children's movie. All and all everything worked out fine and now there movies are nominated for some awards lucky them.
The things I found funny about this pair is how they go the extra mile to not make movie cliché I mean I can understand some of it but I'm gonna be honest, I like the cliché endings they leave me satisfied so I don't leave the theater saying the move was crap because the ending left to much in the air. They may be the traveled paths but there comfortable for the audience and quite frankly safe sometimes is the best method.
question "when do we start lip sinking?"
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