Sunday, October 26, 2014

weekly post 5

This week has been filed to the breaking point with demos and next week they are continuing, the likely hood I am going to catch up is slimming. On the bright side I'm not bored and I learned how to use  premier and I can't wait till I break into the special effects. The only bummer of this week was the sound scavenger hunt that no one other than me and one other member of my team bother to help with, and had to help Derek with the shot list.
 https://www.youtube.com/watch?v=6clJRsPyuhc  john oliver describes every forth of July ever  in 4 minutes

Its all about the framing

the movie silence of the lambs was ground breaking and so was it's use of cinematography. Through the use of point of view shots the aduence is given a look at what the person is thinking and adds subtle clues and hint about their true intention are. What makes the scene look so thrilling is the matching of the eye line that gives people the idea that they are on equal terms then the dynamic quickly changes and gives one the edge then it switches back and forth till Hannibal gives up what the girl wants but at the same time it is given as a insult. With out the camera angles and the direct eye line there is no doubt that that scene would have lost most of its drama.

I'll just come out and say it I don't get it. I don't know what is but i don't get how the idea of lining up eye lines became so important to films did some one just go "hey lets try this" and everyone was just like "OK" and it worked or what. Be sides my general curiosity what the concept origin I don't under stand how the way the angle of how you film the character changes the scene, I except that it works but it doesn't mean it makes sense.

Saturday, October 25, 2014

The Bubble Theory

You would not believe the amount of work that goes into making something as simple as a bubble. Ron Henderson is a physicist is currently helping Pixar on their new movie "Home" he is tasked with creating the physics behind a bubble for a scene involving their use. To help create the liquid simulation engine Henderson decided to make and study bubbles one of the cool things he did was make a bubble out of hydrogen and then blow it up (not sure how it helps but it sounds awesome).
Henderson is one of a few that left their jobs as physicists or aerospace engine to work for people like Dream Works and Pixar the job is basically to make a simulator that makes the world animated world look more realistic.  Although this transition can cause them to lose some of there respect in the scientific world it offers a new set of challenge that some scientists world love to tackle.
       The world is a complex place and I don't envy the guy that has to create the a algorithm for the grass blowing in the wind or the way a spark ignites a gas fire. That being said when you are animating with the engine you are sure glad its there so you can finish the fire scene and grab a lunch on time on time for once. The point being we take the a lot in that animation world for granted, like tweeting for example, and we forget to thank the guy that helped to cut the amount of time we spend in one scene in half. I completely forgot that there is some one who has to go in and make the theses thing, right now it may be just a bubble but it could evolve into much more in the future and the ideas that cab be built of this is staggering.    

Sunday, October 19, 2014

7 ways to hide a mic

First of if you don't need to hide the lavalear microphone then don't it will get you the best quality.
So the there types of noise interference that is created when you use mics is from teh clothing the cable and the persons hair. If the subject you filming has a tie on way to hide the mic is to make a loop to stop the cable noise and create a sort of buffer using tape this eliminates most noise that comes from moving or brushing of the mic. The next way to hide the mic in a tie is to feed the wire up the inside of the shirt and place it in the note of the tie, make sure to only have the tip sticking out and since the mic is not directional the face its upside down is irreverent. If the person is not wearing a tie but has a collar you can use the same tape job and wire loop used in the under the tie hide. The rest of the hides work the same way loop, tape triangle and  placing it under the fabric. the only one that differs is hiding it on the bare skin witch involves a peace of tape on the skin and then the mic is inserted. 
I liked that this article was mostly the video after the laugh of the first one it was a welcomed reprieve. I liked how the video creators used the mic that they were hiding so you could really see that it works. The guy taking also had a nice voice so it helped with the face the video it self was boring. I learned to use the triangle tape to buffer the sound and that the lavlear mic was meant to be used under clothing, this will really help with the upcoming documentary. 

weekly post 5

This was a great week even though it was short (I think that was my favorite part) I learned a incredible amount about villa during the field trip and the only cruddy part was i didn't go up for seconds for lunch. I can't wait  to start the documentary and I hope that Derek the shot list done already. I really want to learn how to make those giant explosions in the Michel bay movies.
https://www.youtube.com/watch?v=-YnzfLwcFI8 this just went up on Saturday and its an interview with one of the voice actors of dragon age Inquisition.

the game of guardians animator

Nicole Herr is an animator that worked on both the Guardians of the Galaxy and the Game of Thrones series, witch in its self is a fan-boys wet dream, but he has also worked on things like  Fantasia 2000, Stuart Little 2, Suckerpunch, and sphere and thous were just his favorites. Herr  has different ways of animating depending on the type needed, one of the differences is when he acts out the scenes for reference he makes the actions much more broad when he is working with a more cartoon like scenes wile the motion range is shorter when he works on the more realistic type. He also uses lots of references when it comes to the creature type of animation, for instance he might go to the zoo, watch animal planet or use the good old fashion internet, he dose this to try to figure out how each animal moves and what their own "little quirks" as he puts it are. What was really interesting was he said a 240 frame shot takes about 40 hours but more complex shots can take months some can take up to a week for 4 seconds. The last one peace of advise to the aspiring is make your shots simple and plan a head.
   I really love the thing this guy has worked on, Stuart little was one of my favorite movies growing up, not to mention I am a huge game of thrones fan and his the list of animals that he used  references making the dragons that appeared in seasons 2 and 3. I also like the advise given simply because this one told me that i should do less work (it told me to keep it simple same thing basically) the rest of the advise was just regurgitating the same old thing like act it out. All and all it was cool to read about some one ho worked on something that has a huge fan following so nice job finding it.

Sunday, October 5, 2014

Weekly Post 4

This week marks the end of Photoshop entirely and I couldn't be more happy with the results of the final product. I learned a great deal about how to create sounds this week and i expect to learn a great deal more as next week progresses. My only complaint is I can't find a way to make an air plane noise and hope to learn how to do it soon. The best part of the week was Friday and the satisfaction of being do one time.
 https://www.youtube.com/watch?v=UuEamLsr8Qk I love angry joe, witch is ironically my dads nick name. He has the best views on the best games.

Game artists and GTA

Ian Bowden was the art director at rock-star games  and work on one of the most commercially successful video games of all time Grand theft auto 5. Bowden has been in the business for 20 years and has just recently left the GTA studio for a smaller one but, he has listed so useful advise to be aware of. For starters make sure you are following the times so be sure to study up on the latest trends in order to create something new and with the times. Second don't skimp on quality no matter the outlet, this apply to everything stretching from the big triple A games to the IOS and remember to be as realistic as possible (the more the better).
Final we get an article about a video game that I've actually played first off I love advise from someone in the field I want to enter. I liked the fact that the creator mentioned something about the IOS (specifically about flapy birds) since the creation of candy crush the creativity of the mobile platform has went down hill. I learned to carry a sketchbook witch was something I've herd to do and the article recommended to practice. Lastly I agree with the advise given, its nothing new but that's how you know that is good.    

Saturday, October 4, 2014

your brain and movies

Our brains are the most completed and and least understood part of the human body. That being said through the combined efforts of film makers and scientists we are closer to under standing what holds our attention. Through the use of eye tracking the people doing the study were able to were able to tell where viewers was spending their attenuation and what they found is people usually stare at the faces of actors and main action of a scene. This information is important because it confirmed the idea that people subconsciously look for peoples faces witch makes them very hard to fake. Through this researchers are trying to understand how the brain interprets the world and the only way to do that is to work with film makers.
I like the idea of studding the brain has always interested me and the use of high teck gets me more excited I get. I've seen tons of mental documentaries about the study of the human brain I loved the show alphas witch, the whole premise is human brain and how people have evolved to use more of it. One thing I love was the eye flow charts and how the eyes followed to specific points and they used iron man witch is always a bonus.