The world is filled with marveless creatures that animators have to try to recreate through their movements and micro motions. The most difficult thing is to plan plan out the animation in advance, I can vogue from experience. The best way to map out a scene is under utilized by most students witch is to act it out and use reference shots. One of the best references is a book by Howard Edgeton who used a camera that can capture 100,000th of a second witch shows the displays the principals of animation acted out in reality at a really subtle level. The next best scorce for references is comic books and graphic novels. They can help you find good line-of-action and dynamic positioning much more than any movie. The important thing to remember is they are just references and are not to be copied and pasted witch always ends up bad and lifeless looking.
I feel we don't use references enough of what we do in class we're just told here's a task go do it and this article sheds to light the many wasted opportunity we could have used as an excuse to get the school to by comic books we would then read. Thinking of them as a learning tool is kind of odd, I know it wasn't the point of the article but still it was interesting to think some of the same skills animators use to make there work can be applied to comics.
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