Sunday, December 14, 2014

weekly post 10

This week I learned now to make a presentation with no likes and no practice so I don't know why the president can't make his speech with taking 20 munits to say one word. The shadowers are gone and its one week until Christmas so I am feeling great, aside form being freezing that is. I enjoyed the work time again, working on something so close to animation is fun. My only complaint is that there is no lates on this project and I might need it. I also am angry that I forgot my time code math was due so that is just disappointing. The frustrating thing of this week was having to take for so long that one day where we had to do 10 munites to talk.

practical vs CGI

There is a major difference between piratical and computer generated effects for starters one is tangible and you can actually touch and feel it (or sell it for millions if your the lord of the rings) but every argument about witch is better always ended in a draw. Particle effects gave birth to CGI  in the late 90's and both are use in most successful films. Both are needed to create a scene a real successful special effect the particle effects make the shots easier to work with for the actors wile CGI makes the effects look real enough to exist in the real world.
I think particle effects are a great way to create characters that are both believable and to futuristic or scary or awesome. CGI is a much better medium for creating things like explosions and massive spaceship battles and giant creatures. You need both to create that real sense of wonderment that you get watching star wars or gardens of the galaxy they use both CGI and particle effects to make the coolest movies ever made.

Sunday, December 7, 2014

weekly post 9

This week was shadowing week as I'm sure you all know id was able to finish my tutorials and I finally started my kinetic type projects and learned how to create a text smash effect. I got irritated at the interruption of the shadowing and nothing angered me more than when my file crashed forcing me to start over. The only thing that made me happy was the fact no one came on Thursday witch let me finish my work finally.  
https://www.youtube.com/watch?v=Ow2cL-pp6p8&list=PLol_ykYs3OQ7P0j5YYixFe4VMp78OVf0N  this is a video to the game play of uncharted 4. His game series is made me want to be an animator

Why Animation is the bestest

The first animation to win the best animated movie award was Shrek in 2001 witch is sad because there were a lot of great movies deserving of that title going back more than 70 years to the release of snow white. Animation is a amazing medium for telling stories and over time it has only gotten more and more impressive and extensive. One of the reasons that animated movies are considered so successful is the wide rang of adduces it attracts, form the old to young there is something there for everyone and it shows most animated films box office earning break records or at least are on top for a short period of time. This of coarse is creating jobs and a lot of them more than 70,000 jobs are expected to be created for 2012-22 with an average pay of 60,000 a year witch just sounds great and that in the us alone. The world is creating a demand for story tellers and animators are answering the call.
I liked the article because it basically just reassured my future. Nothing is set in stone but being reminded that animators have a real future and although its a risk to get a degree in its field but it a calculated one with the number in its favor. I like animation and I'll be the first to say it I hope it replaces most cinema as the norm.

Saturday, December 6, 2014

Making Depth Dynamicly

Depth is a illusion, just like control and the idea vampires were ever cool. The point is depth has to be created and like everything in digital media there is multiple ways of doing things and many ways to screw it up, like lighting for instance. Lighting is one of the most vial components in movie making and providing a scene of depth by created contrast between shadows. Next is my least favorite focus, using the old depth of field trick when you shift the it to create the illusion of distance. Following depth is perspective, through its use you can create and enhance the audiences scene of depth due to converging parallel lines wile simultaneously making the shot look more dynamic. The last two a fun to say and hard to spell so bear with me. Parallax (witch sounds like a batman villain) is when you make the objects closest to the camera move fast than those that are farther back move slower gives the scene energy and making it look awesome. Occlusion is the basically arranging the scene in a way that allows for  one person to be centered in the frame and others in the back.

Creating depth is important and lets be honest with out it the movie look like something that was done by a third grader. I knew that lighting was one of the ways to make depth stand out but the way that interested me the most was parallax shot. I've seen it used on movies and the old show Heroes on CBS the only down side of that kind of shot is the cool versions are expensive to create.