Saturday, October 26, 2013

cloudy with a chance of meatballs

I'll be the first one to say I didn't like the original cloudy with a chance of meatballs  I thought it was  little to boring   and not as funny as it could have been but, it was a kids movie after all. But that being said the animation to the movie looked smooth and I did like the typing Flin dose on the keyboard. It looks really fake mind you, but it works with the whole theme of the movie. All that being said cloudy 2 is coming out and it has come to my attention that a lot of work went into making all of the visual effects.   I found out that all the liquids in the movie had to be individual calibrated due to their individual density's and thickness. Another thing that was the simulations they created witch relied on physics had to cope with animations that didn't follow that laws of physics(a nightmare to deal with I'm sure). This caused the physics engine to explode 90% of the time  and the animators had to run multiple simulations in order to fix it. The article used the example of moving through syrup and how the extreme acceleration cause the syrup to fly all over the place. What would happen if the simulations didn't work right? Well the effects animators would change the physics settings and run it again by the seventh or eighth failure they would call the story animators and ask for a change, this goes on till they find that "happy medium".
      After reading I have a new found prospective of what it takes to make a animated movie. One is dealing with frustrating things like physics, another is being able to cope with failure and lastly working with other people. I also thought it was funny how the animator refer to the giant strawberry as larger than life.
My last question is " will we be working with physics engines this year?"

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