Sunday, May 11, 2014

Games are Evolving

Its a well known that game are becoming more and more realistic and as time goes on there have been a lot more detailed. this article focused on the recognition of characters and their bodies. First off and no surprise to any animator is the anatomy of the character. they have to have a roundish head stand upright and with a cylinder like trunk. its is believed that the desine although simple is connected to the subconscious shape of a human, these ideas helped to create camouflage. The movie the hobbit is an example of the use of bone and muscle recognition on the character golem. the new Zealand team used multiple layers and of simulated bone and muscle in order to create the surprisingly  in-human golem, of cores some tweaks were made to make him look more like a monster but his structural system is very close to that of a human. Final tips include perfecting the shape of the body and worrying about the texting later, don't over use the pixels, and lastly embellish the character to make it more interesting and original.
final question: "is designing games harder or easer than animating them?"
      

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