The count down is on, as of this minute I have 3 days till the projects due and 5 days till I'm home for two weeks (thank you Santa) this is cutting it close I have 20 seconds before I can say I'm done and no quick way to get it done I can only pray I get the till Thursday extinction but till then I have a lot of work to do and I'm excited for the party
http://www.youtube.com/watch?v=K9vVCyF4tTo best stan lee cameo ever and they say he's to old
Sunday, December 15, 2013
sparking connections
When it comes down to the core of it cinema is meant to bring us together and unite all people under a common interest. Like in may case, cinema brings me closer to all the jarheads that love fist fights and explosions as much a I do. This article how ever is how the film Frakenweenie brought an autistic boy closer to his family.
If you don't know autism is a birth defect that cause the child affected to miss communicate a lot, the child will often become antisocial and most prefer a consistent set order of events (I know I babysat an autistic kid once). That being said I know it can difficult to rise an autistic child and I've seen first hand some of the changes like the looks people give you when your kid starts taking off his clothing in public or screaming at you because you touched this toy and he tries to tell you thing but just can't understand him. The article decried a more serous case than the kid I know has but none the less it is great that the boy was able to bond with his family over a movie. From what the article suggests it sounds intirly possible to held treat and cope with autism using cinema, due to the limited detractions and none confrontational environment. This either a huge breakthrough or a happy quidence, eather way congratulations.
final question "how was Frakenweenie"
If you don't know autism is a birth defect that cause the child affected to miss communicate a lot, the child will often become antisocial and most prefer a consistent set order of events (I know I babysat an autistic kid once). That being said I know it can difficult to rise an autistic child and I've seen first hand some of the changes like the looks people give you when your kid starts taking off his clothing in public or screaming at you because you touched this toy and he tries to tell you thing but just can't understand him. The article decried a more serous case than the kid I know has but none the less it is great that the boy was able to bond with his family over a movie. From what the article suggests it sounds intirly possible to held treat and cope with autism using cinema, due to the limited detractions and none confrontational environment. This either a huge breakthrough or a happy quidence, eather way congratulations.
final question "how was Frakenweenie"
Thursday, December 12, 2013
the futue is online
For once a completely agree with the article, the future of entertainment is online. Just think how nice it is to stream movies or read on a kindle or more importantly game on the computer. All of the in some form or another is linked to the internet or some sort of connectivity the a stream of mass media.
The article talked a lot about the kid of work that is being done online, some of which has won emmys like Lizzy Bennet dairies and Dr. Horrible's sing along blog. The article also discussed that the audiences will excuse poor production value as long as the writing and acting is top notch, something I tend to agree with. The article went on to discuss Netflix and its impact on this internet movement with hit shows like house of cards and orange is the new black further more id discussed the longevity of the internet "TV" series like these and it is safe to say its here to stay and I like it that way.
One thing I live about having TV on the internet is it easy accessibility and the fact I don't have keep tuning in every week to see the new episode, its there when I want it not when I don't and a bonus is no channel surfing when a boring show comes on.
final question "do you like Netflix as much as I do, and do you think television will stop being used?"
The article talked a lot about the kid of work that is being done online, some of which has won emmys like Lizzy Bennet dairies and Dr. Horrible's sing along blog. The article also discussed that the audiences will excuse poor production value as long as the writing and acting is top notch, something I tend to agree with. The article went on to discuss Netflix and its impact on this internet movement with hit shows like house of cards and orange is the new black further more id discussed the longevity of the internet "TV" series like these and it is safe to say its here to stay and I like it that way.
One thing I live about having TV on the internet is it easy accessibility and the fact I don't have keep tuning in every week to see the new episode, its there when I want it not when I don't and a bonus is no channel surfing when a boring show comes on.
final question "do you like Netflix as much as I do, and do you think television will stop being used?"
Sunday, December 8, 2013
weekly post 10
This week I 'm getting hit by the time crunch. the deadline for the short animation is next week Friday and I'm not even half way done. the work isn't getting boring yet and I'm optimistic that my amusement will hold out till its completed. This deadline bites and at this point I'm praying for an extension. sill looking forward to 3D but I realy need the extension.
http://www.youtube.com/watch?v=nO2ezzQOtS8 its the best of family guy enough said.
http://www.youtube.com/watch?v=nO2ezzQOtS8 its the best of family guy enough said.
Dan Lebental editing
Dan Lebantal is the person who edited cowboys vs. aliens and some other stuff (don't ask me what I don't know) and he felt incline to give us a few pointers on how to make about editing. (I'm still not clear on what kind of editing but I think he ment in general) so with out further to do here's what I got out of it.
First off make sure to release the movie the right time it can be the difference between an ET or a Tron 2. Second is find the right tone for the story, the best example of this is Elf (or buddy the elf as my family calls it). In this movie Dan had to edit out a lot of the movie to get it to that wide-eyed wonder innocence look. This of coarse led to it being a Christmas classic and over all a great movie. (similar things happened with toy story but that isn't important right now). Lastly you have to "play nice" with the director, listen to his advise, and most importantly play the office politicks game.(it can range from smiling at people you hate, to helping them work out conflicting ideas, just don't be anti-social). All and all his advise makes sense and having a great work ethic never hurt anyone.
To be honest I found this article a little hard to under stand but that might be because I'm running on 5 hours sleep and to muck caffeine. I would like to have a little more context as to who this guy is but beggars can't be choosers. Over all the article was interesting to say the least but like I have ssaid countless times be for I plan to be an animator not a video editor.
final question "can next weeks blogs be about animation?"
First off make sure to release the movie the right time it can be the difference between an ET or a Tron 2. Second is find the right tone for the story, the best example of this is Elf (or buddy the elf as my family calls it). In this movie Dan had to edit out a lot of the movie to get it to that wide-eyed wonder innocence look. This of coarse led to it being a Christmas classic and over all a great movie. (similar things happened with toy story but that isn't important right now). Lastly you have to "play nice" with the director, listen to his advise, and most importantly play the office politicks game.(it can range from smiling at people you hate, to helping them work out conflicting ideas, just don't be anti-social). All and all his advise makes sense and having a great work ethic never hurt anyone.
To be honest I found this article a little hard to under stand but that might be because I'm running on 5 hours sleep and to muck caffeine. I would like to have a little more context as to who this guy is but beggars can't be choosers. Over all the article was interesting to say the least but like I have ssaid countless times be for I plan to be an animator not a video editor.
final question "can next weeks blogs be about animation?"
Wednesday, December 4, 2013
screen play elementes
All jokeing about screen play writers a side (be leave me there are a lot of jokes) writing a good screen play is an extremely hard task, and I noticed as I was reading that most of the things they told you not to do were things I hated when movies do. so you know the advice you were given is relevant and not something they just made up as they went. (in other words they did the exact opposite of what I do).
First off try to have a coherent story that doesn't make to many side bars and stays on topic (only exception is any thing written by Seth McFarland)and attempt to make the story seem as real as possible, like it could happen but you know it won't. Next is having the right kind of opening but be sure the opening fits the kind of movie the screen play is about. (in other words don't have a long intro to an action movie or a short one for a thriller). Lastly have a bigger all over message about something the audience can take home and use in their own life.
I personally I'm not the kind of person who likes to watch those kind of movies that have an ending that makes you think anything but "wow that explosion was awesome" but from what I can tell the rest of the population dose so I think it might be something to include just incase the explosions aren't enough. Although I have never written a screen play I think I could be pretty good at it, I do like the tips, they make sense and there stuff you wouldn't think of, in short tips good, explosions good, its all good.
final question "do we have to write screen plays next year?"
Sunday, November 24, 2013
weekly post 9
this week was the longest week I've had I a while. I spent the entre week on a walk cycle and I only have 7 seconds of my short animation completed. Its beginning to irritate me on how long it takes to make even a minute of animation. But this week is only to days, I've got a party to go to, all is good.
http://www.youtube.com/watch?v=JrzLlepxdsk this is the review to the wolf among us. the cell shaded environment is cool and I think people should see it
http://www.youtube.com/watch?v=JrzLlepxdsk this is the review to the wolf among us. the cell shaded environment is cool and I think people should see it
making Frozen
I've herd good thing about Disney's newest princess tale and I'm not surprised to say the least, I mean its Disney their known for princess movies and inanimate talking objects. I was also aware that the story was based on a old Viking tale and that Disney changed the story a bit, nothing new there. The thing that fascinated me was the difficult undertaking of making the story and making the chacters all work and works well.
First off the creators made the effort to make the princess more human this time around. Gone is the picture perfect image of princess replaced by the king of princess that make funny sarcastic remarks and mistakes allowing for them to really connect to audiences. Next was the location, the tale was Scandinavian so the kingdom of Arendelle was based off of Norway and the winter forest were based off of Wyoming (don't ask me how that happened)and to top it all off the team had to construct an ice palace in the movie so they visited Quebec's famous ice hotel. The final challenge of the movie however was creating the ice palace it took a computer 30 hours to render one frame, that right there is a little more than a problem. Despite all that the Disney company dose it again and make one hell of a movie hats off.
I'm not goana get the chance to see the movie till it comes out on DVD but that doesn't change the fact this movie will probably end up in the classic section and be remembered as a great Disney film.
My final question is "how long was the longest a computer took to render somthing
First off the creators made the effort to make the princess more human this time around. Gone is the picture perfect image of princess replaced by the king of princess that make funny sarcastic remarks and mistakes allowing for them to really connect to audiences. Next was the location, the tale was Scandinavian so the kingdom of Arendelle was based off of Norway and the winter forest were based off of Wyoming (don't ask me how that happened)and to top it all off the team had to construct an ice palace in the movie so they visited Quebec's famous ice hotel. The final challenge of the movie however was creating the ice palace it took a computer 30 hours to render one frame, that right there is a little more than a problem. Despite all that the Disney company dose it again and make one hell of a movie hats off.
I'm not goana get the chance to see the movie till it comes out on DVD but that doesn't change the fact this movie will probably end up in the classic section and be remembered as a great Disney film.
My final question is "how long was the longest a computer took to render somthing
Thursday, November 21, 2013
5 essentials of animating monters
This article seem to be made for me, not only is it a number list it started out telling me why I should care in the first place. As you know I enjoy articles that give me a clear cut massage on what I'm reading and why it matters. I don't know too much about the animator Jean-Denis but the article's author seems to hold him in high regard so I plan to blindly follow his advise.
First the article said that animating creatures is a big part of the animated film business and almost all the big animation companies are using creatures in their films. The next tip is know you audience, appealing to the right audience will require planning on your part because you have to know what charter to use and not use. Lastly base the character on some sort of real life animal this way you can have a charter that looks as realistic as possible. These are some of the best ways to create realistic and believable creatures for film reels.
I like this article and that's a rare thing and the fact it was about my favorite part of animation, making unreal stuff, in my option this is what animation was made for. I still have my usual thing to say witch is I like insight to how the business works and its good to have tips before you start bad habits and yata, yata, yata.
my question is "will ever do a lesion on monster animation?"
First the article said that animating creatures is a big part of the animated film business and almost all the big animation companies are using creatures in their films. The next tip is know you audience, appealing to the right audience will require planning on your part because you have to know what charter to use and not use. Lastly base the character on some sort of real life animal this way you can have a charter that looks as realistic as possible. These are some of the best ways to create realistic and believable creatures for film reels.
I like this article and that's a rare thing and the fact it was about my favorite part of animation, making unreal stuff, in my option this is what animation was made for. I still have my usual thing to say witch is I like insight to how the business works and its good to have tips before you start bad habits and yata, yata, yata.
my question is "will ever do a lesion on monster animation?"
Sunday, November 17, 2013
weeky post 8
This week comes to a close and with it the reminder I had a 4 day weekend and didn't start working till Wednesday, witch was great, but next week I assume is a work week and I still have no idea how I'm going to animate my short. So with out further to do I have come up with a fool proof plan....... Wing it. Its a lot like a erg rush it hasn't failed me before so why change now. Don't get me wrong I'm excited about the project and it sure beats demo's and notes but its not going to be easy.
http://www.youtube.com/watch?v=NyoEXBdAaR0 I think Ren might be dead
http://www.youtube.com/watch?v=NyoEXBdAaR0 I think Ren might be dead
Thursday, November 14, 2013
VFX industry jobs
I know that there is a high demand for people that can create visual effects, I don't plan on going into the special effects business so the article tips don't really apply to me but its always good to have some sort of for sight into the business.
For starters you have to want to be in visual effects (stating the obvious but hay it was it there) witch means no half-assing(again stating the obvious). Second the first big break that most people get is not with Pixar or another big title animation company and the job you get won't be what you want, this is a climbing business after all. Lastly be prepared for a lot of grunt work, from the repetive like rotoscoping, or the extremely difficult like the match move artist, or the classic like the production assistant. Just remember that the VFX business is highly completive industry so always give it your all.
Like I said in the begging of the blog I don't believe I will be going into the special effects industry but it is nice to have advice about the industry before hand. Knowing what kind of jobs your going to have too get good at in order to succeed in the VFX industry.
My question is " hoe long do you have to do grunt work till you get to do the fun stuff?"
For starters you have to want to be in visual effects (stating the obvious but hay it was it there) witch means no half-assing(again stating the obvious). Second the first big break that most people get is not with Pixar or another big title animation company and the job you get won't be what you want, this is a climbing business after all. Lastly be prepared for a lot of grunt work, from the repetive like rotoscoping, or the extremely difficult like the match move artist, or the classic like the production assistant. Just remember that the VFX business is highly completive industry so always give it your all.
Like I said in the begging of the blog I don't believe I will be going into the special effects industry but it is nice to have advice about the industry before hand. Knowing what kind of jobs your going to have too get good at in order to succeed in the VFX industry.
My question is " hoe long do you have to do grunt work till you get to do the fun stuff?"
Tuesday, November 12, 2013
mickey mouse hourse
I'm writing this on a Tuesday on my not so planed day off, I'm no complaining, instead I'm working and hopefully finish by the time I have dinner. Without further to do the article is about the new short animation that is coming out and its meant to look like its from the 20s so lets explain why I care. This is the first time in history that a someone is trying to make an animation look older than it actually is and it could be historic, if it doesn't flop first.
The first thing is the creators when creating the film was go in frame by frame and input "pretty" mistakes to get that classic cell damages look. Second was the lighting effects, witch also had to be done frame by frame. The had to achieve in order to get that black and white Walt Disney look and feel it. Lastly was the sound files and the fact they perfect, in Walt's time was the state of the art sound quality didn't exist so they had to add in all the pops and hiss's that the original audience would have hurd.
I think its cool that people are tying recreate what is considered the glory days of animation and I know its a lot of work to create. I also think it would be cool to try this type of animation in class but it would be a lot of work.
My final question is "what would Walt Disney say about this?"
The first thing is the creators when creating the film was go in frame by frame and input "pretty" mistakes to get that classic cell damages look. Second was the lighting effects, witch also had to be done frame by frame. The had to achieve in order to get that black and white Walt Disney look and feel it. Lastly was the sound files and the fact they perfect, in Walt's time was the state of the art sound quality didn't exist so they had to add in all the pops and hiss's that the original audience would have hurd.
I think its cool that people are tying recreate what is considered the glory days of animation and I know its a lot of work to create. I also think it would be cool to try this type of animation in class but it would be a lot of work.
My final question is "what would Walt Disney say about this?"
Sunday, November 3, 2013
weekly post 7
The blogs this week were boring and frustrated me due partly to the fact I lacked any interest in reading them and partly to the fact they were so long. I am really nerves and excited about the whole 2D short project and I really enjoyed to presentation put on by the rep from villa. Lastly I hope I can finish the exercises in time to meat the dead line.
http://www.youtube.com/watch?v=eHYcPAqIDX0 I really want this game. interview with Trey parker and Matt Stone (south park)
http://www.youtube.com/watch?v=eHYcPAqIDX0 I really want this game. interview with Trey parker and Matt Stone (south park)
Thursday, October 31, 2013
Natural lighting
Natural light is one of the most is one of the most helpful and hurtful thing one can do when filming. I personally have had some bad experces with lighting when it came to the rotoball project and tips on how to do something better is all ways appreciated. The article had all kinds of good tips, so I am going to try to sum it up quickly because we all have stuff to do.
First of all the article recommends coming prepared with the correct lenses, camera, and any other accessories that might be important for light filtering, contrast, or any other effects that are necessary for filming(this is going to require planning on the directors part). The next part is when and where to film this included tips like having the sun at your back in order to keep shadows from interfering with the shot. Another was shooting during sun down and sun up when the lighting is at its best and prettiest. The last tip that the article gave was about prep work necessary to get the perfect shot. first chose the location in advance many films have flopped because the director got lazy and just filmed any where. The next is rehearsing a head of time in order to make better use of the time of day that has good day light. Lastly have some one stage the seen in order to portray the mood furniture arrangement is key to portraying a scenario all of these tips can be used to create a great natural lighting seen.
I can see where these tips can be helpful for creating the best natural lighting wile filming and why natural lighting can just be something you do on a whim. I can see now why the rotoball project was so bad from a video stand point, where was no planning involved at all and it was with one camera
my question is "will we be doing this next year?"
First of all the article recommends coming prepared with the correct lenses, camera, and any other accessories that might be important for light filtering, contrast, or any other effects that are necessary for filming(this is going to require planning on the directors part). The next part is when and where to film this included tips like having the sun at your back in order to keep shadows from interfering with the shot. Another was shooting during sun down and sun up when the lighting is at its best and prettiest. The last tip that the article gave was about prep work necessary to get the perfect shot. first chose the location in advance many films have flopped because the director got lazy and just filmed any where. The next is rehearsing a head of time in order to make better use of the time of day that has good day light. Lastly have some one stage the seen in order to portray the mood furniture arrangement is key to portraying a scenario all of these tips can be used to create a great natural lighting seen.
I can see where these tips can be helpful for creating the best natural lighting wile filming and why natural lighting can just be something you do on a whim. I can see now why the rotoball project was so bad from a video stand point, where was no planning involved at all and it was with one camera
my question is "will we be doing this next year?"
Tuesday, October 29, 2013
psychedelc and grotesque
Reading the article was hard enough with out the constant loop of the animations that looked like some 60's tv show. the article was about some one who was able to purchase, animated, and uploaded to the internet. the article stressed the importance of preserving the past in order to look to the future, or at least that's my impression.
The article contuse to talk about the phenakistoscope and the zonetrope witch we already covered in class what I did find interesting was is hoe the person got it onto the computer. according to the article he converted his already existing files and converted them into GIF format the posted them on Tumblr account. The article goes on to say how artists really value the use of these old-timey effects and how an artist began 2 years ago posting the animated GIFs every week till now. He did this by photographing each picture in the sequence and then sequencing them in Photoshop. "The most difficult part" Duffy says "is the timing" he of corse is referring to the 24 frames per second standard and how if its to fast it looks blurry and to slow and it doesn't work.
I thought the devil picture was cool it reminded me of the devil's tutorial in Bioshock and the old-timey feel to it. Lastly I agree with the article on the idea that the creator was on drugs when he made this, no sober person make something that weird.
My question "we don't have to do those do we?"
The article contuse to talk about the phenakistoscope and the zonetrope witch we already covered in class what I did find interesting was is hoe the person got it onto the computer. according to the article he converted his already existing files and converted them into GIF format the posted them on Tumblr account. The article goes on to say how artists really value the use of these old-timey effects and how an artist began 2 years ago posting the animated GIFs every week till now. He did this by photographing each picture in the sequence and then sequencing them in Photoshop. "The most difficult part" Duffy says "is the timing" he of corse is referring to the 24 frames per second standard and how if its to fast it looks blurry and to slow and it doesn't work.
I thought the devil picture was cool it reminded me of the devil's tutorial in Bioshock and the old-timey feel to it. Lastly I agree with the article on the idea that the creator was on drugs when he made this, no sober person make something that weird.
My question "we don't have to do those do we?"
Sunday, October 27, 2013
week post 6
This week marks the end of rotoball and I couldn't be happier. Although the end result is cool the project took a lot of time and effort and I'm glad it is over. I did enjoy creating the motion tweens but I had didn't like having to animate every frame. I still can't weight for the 3D animation and lastly
I'm still worried about the 2D short. http://www.youtube.com/watch?v=qVbOlAHdasA this is zero punitions newest video and its funny with mildly good animations
I'm still worried about the 2D short. http://www.youtube.com/watch?v=qVbOlAHdasA this is zero punitions newest video and its funny with mildly good animations
Saturday, October 26, 2013
cloudy with a chance of meatballs
I'll be the first one to say I didn't like the original cloudy with a chance of meatballs I thought it was little to boring and not as funny as it could have been but, it was a kids movie after all. But that being said the animation to the movie looked smooth and I did like the typing Flin dose on the keyboard. It looks really fake mind you, but it works with the whole theme of the movie. All that being said cloudy 2 is coming out and it has come to my attention that a lot of work went into making all of the visual effects. I found out that all the liquids in the movie had to be individual calibrated due to their individual density's and thickness. Another thing that was the simulations they created witch relied on physics had to cope with animations that didn't follow that laws of physics(a nightmare to deal with I'm sure). This caused the physics engine to explode 90% of the time and the animators had to run multiple simulations in order to fix it. The article used the example of moving through syrup and how the extreme acceleration cause the syrup to fly all over the place. What would happen if the simulations didn't work right? Well the effects animators would change the physics settings and run it again by the seventh or eighth failure they would call the story animators and ask for a change, this goes on till they find that "happy medium".
After reading I have a new found prospective of what it takes to make a animated movie. One is dealing with frustrating things like physics, another is being able to cope with failure and lastly working with other people. I also thought it was funny how the animator refer to the giant strawberry as larger than life.
My last question is " will we be working with physics engines this year?"
After reading I have a new found prospective of what it takes to make a animated movie. One is dealing with frustrating things like physics, another is being able to cope with failure and lastly working with other people. I also thought it was funny how the animator refer to the giant strawberry as larger than life.
My last question is " will we be working with physics engines this year?"
Tuesday, October 22, 2013
CGI movie effects
If you have ever watched "Face off" you know that a lot of work goes into making the monster effects we all love so much and its no surprise that the effects are still used to day. But when I read that these same effects were used to replace CGI animation that surprised me.
what I find to be most impressive is the creative use of materials in order to create effects most believed to be CGI. The best example is in Harry Potter film when Harry grows fins and webbed hands was done with a stocking, stuffing, and some silicon. Another thing I found interesting was the use of 3D printers in the movie business. I've always liked the ides of 3D printing and I know it was being used in the sculpture business. It came as a shock that some films use 3D printing is being used to make parts for monsters. The article 3D printing will end up becoming the norm in the film business and I agree but I think it will the printing will go far past monster heads and go full body. Lastly I like that people are still using the old methods of getting CGI effects with real models and masks rather than computer effects, you know what they say if its not broke don't fix it.
My final question is" will we ever be creating those kind of effects next year?"
what I find to be most impressive is the creative use of materials in order to create effects most believed to be CGI. The best example is in Harry Potter film when Harry grows fins and webbed hands was done with a stocking, stuffing, and some silicon. Another thing I found interesting was the use of 3D printers in the movie business. I've always liked the ides of 3D printing and I know it was being used in the sculpture business. It came as a shock that some films use 3D printing is being used to make parts for monsters. The article 3D printing will end up becoming the norm in the film business and I agree but I think it will the printing will go far past monster heads and go full body. Lastly I like that people are still using the old methods of getting CGI effects with real models and masks rather than computer effects, you know what they say if its not broke don't fix it.
My final question is" will we ever be creating those kind of effects next year?"
Sunday, October 20, 2013
weekly post 5
I believe it is safe to say the week comments are the hardest part of the blog. This week was spent doing nothing but rotoscoping so I didn't learn anything except this project is boring and time consuming. I expect the end result is going to be worth it but you never know. I still want to learn about 3D animation and can't wait till around Christmas when we learn it. The time it takes to make a full rotoscope is starting to frustrate me and I'm worried I won't finish on time. On the bright side I enjoyed the full work week uninterrupted work time is nice considering I get very little where I live.
http://www.youtube.com/watch?v=Cizlx6ODhuE its a link to my favorite robot chicken schech and its all done in stop motion but you know that enjoy.
http://www.youtube.com/watch?v=Cizlx6ODhuE its a link to my favorite robot chicken schech and its all done in stop motion but you know that enjoy.
Saturday, October 19, 2013
Female characters
As a guy I don't get worked up over things like sexist remarks because lets face it some of them are pretty actuate, they don't fit every situations but some of them are pretty funny. The remarks made by Lino Disalvo really don't affect me on a personal bases but it did an interesting conversation about what the difference between animating male and female characters.
For one thing women's emotions are harder to portray because as Disalvo so elegantly put it you have to make them emotional and still look pretty witch can come off as quite a challenge. The creative director of Brave got around this by making the charters mouth expand as far as they could in order to create more believable expressions. Lastly I found out that when Disney used the character Merida for marketing the creative director when straight to the CEO and proclaimed it sexist among other things.
Like I said I 'm a dude so sexist remarks don't bother me, but as an animator knowing that one gender is harder to animate than another is a more than a little intimidating. I don't know a lot about animating but from some of the demos I watched animating a female character was said to be more difficult than male characters especially in the face region. I only hope they were exaggerating. On a side note I do think its good that people stand up for what they believe in, if said person is offended by something or thinks its difficult they should say so and these people did, I can respect that.
my only question would be "Is it really that difficult to animate female characters."
For one thing women's emotions are harder to portray because as Disalvo so elegantly put it you have to make them emotional and still look pretty witch can come off as quite a challenge. The creative director of Brave got around this by making the charters mouth expand as far as they could in order to create more believable expressions. Lastly I found out that when Disney used the character Merida for marketing the creative director when straight to the CEO and proclaimed it sexist among other things.
Like I said I 'm a dude so sexist remarks don't bother me, but as an animator knowing that one gender is harder to animate than another is a more than a little intimidating. I don't know a lot about animating but from some of the demos I watched animating a female character was said to be more difficult than male characters especially in the face region. I only hope they were exaggerating. On a side note I do think its good that people stand up for what they believe in, if said person is offended by something or thinks its difficult they should say so and these people did, I can respect that.
my only question would be "Is it really that difficult to animate female characters."
Thursday, October 17, 2013
zombies
This article about zombies and its connection and pop culture is apparent to anyone who owns turns on the television. With games, movies and an extreme internet following, zombies are this generations horror theme in the 60's it was Godzilla, in the 80's and 90's it was Jason, and now it's zombies. Under normal circumstances I would be all over the whole phycology angle and how people were wasting there time trying to tell us thing we really don't need to know but this article was written by people who don't have fancy degrees and probably to much time on their hands so for them it was this or get a real job and I guess we know witch one they picked.
I'm not going to say that finding out why humans fear certain things isn't interesting I'm making the argument that its just not practical(kind of like Math). But unlike math knowing why people created zombies as a fear is not going to cost you your job. With out further to do it is widely believed that zombies are a reference to technology and its ability to take over a persons life and cause them to act without purpose (no wonder pop culture and zombies go together so well there both references). another commonly believed theme for zombies is they are a symbol of capitalism and the over spending of consumers. Since zombies are compelled to consume it only made since that the greed of consumers and mob mentality would be referenced somewhere in an undead flick.
lastly I fell the reason people identify so well with a zombie apocalypse is the lack of help and the felling of being generally alone. With not technology to connect us and no way to communicate with others and having to relie on makeshift clubs and swords is all parts exciting and scary, not to mention its that second chance to break out of the pack and set of on your own destiny most only dream about.
I don't want you to think I have an unfair byest when talking about a zombie apocalypse, I like all kind of apocalypses simply because they tell the best stories. One of my favorite games of all time takes place in a nuclear ravaged future and the story is a blast. To reiterate my opinion on any apocalypse, it is interpreted as a time of rebirth and renewal, a chance to forge hero and great new nations
My final questions is "are we doing a zombie themed lesion any time soon?"
I'm not going to say that finding out why humans fear certain things isn't interesting I'm making the argument that its just not practical(kind of like Math). But unlike math knowing why people created zombies as a fear is not going to cost you your job. With out further to do it is widely believed that zombies are a reference to technology and its ability to take over a persons life and cause them to act without purpose (no wonder pop culture and zombies go together so well there both references). another commonly believed theme for zombies is they are a symbol of capitalism and the over spending of consumers. Since zombies are compelled to consume it only made since that the greed of consumers and mob mentality would be referenced somewhere in an undead flick.
lastly I fell the reason people identify so well with a zombie apocalypse is the lack of help and the felling of being generally alone. With not technology to connect us and no way to communicate with others and having to relie on makeshift clubs and swords is all parts exciting and scary, not to mention its that second chance to break out of the pack and set of on your own destiny most only dream about.
I don't want you to think I have an unfair byest when talking about a zombie apocalypse, I like all kind of apocalypses simply because they tell the best stories. One of my favorite games of all time takes place in a nuclear ravaged future and the story is a blast. To reiterate my opinion on any apocalypse, it is interpreted as a time of rebirth and renewal, a chance to forge hero and great new nations
My final questions is "are we doing a zombie themed lesion any time soon?"
Sunday, October 6, 2013
animated fims in america
I feel like I'm writing to much in theses blog assignments so I am going to attempt to keep this one as short as possible.
the article is about animated movies and how they have become more of a genera rather than a medium to which the story is told. The article points out that movies do make an effort to branch out and appeal to adults, but they are still primarily directed at one age group, children. This fact alone can could be what makes animation classify as a genera not a medium. What happens to movies that don't take the classical route and try to become an action movie? Well they usually die at the box office, losing out to what ever movie that did take the usual route because that seems to be where the money is made. The last thing the article pointed out was that animation is a lot cheaper than live action and since most movies use animated rendering to create some of their more impressive moments it only makes sense that there should be a more serous movie that is animated.
I can only speculated that after seeing the beginning of halo 4 there one day be a fully animated movie for adults the computer technology is getting there and if some people from the game industry made a fully animated movie I guarantee it would make a lot of money. Lastly I do agree its time to make an animated movie for adults I'm tired of these kid movies, I want a protagonist who can say the F word or bleed or event comment on at a pretty girl, something to make these movies about more about entertaining the masses not the masses children.
my only question is "why not?"
the article is about animated movies and how they have become more of a genera rather than a medium to which the story is told. The article points out that movies do make an effort to branch out and appeal to adults, but they are still primarily directed at one age group, children. This fact alone can could be what makes animation classify as a genera not a medium. What happens to movies that don't take the classical route and try to become an action movie? Well they usually die at the box office, losing out to what ever movie that did take the usual route because that seems to be where the money is made. The last thing the article pointed out was that animation is a lot cheaper than live action and since most movies use animated rendering to create some of their more impressive moments it only makes sense that there should be a more serous movie that is animated.
I can only speculated that after seeing the beginning of halo 4 there one day be a fully animated movie for adults the computer technology is getting there and if some people from the game industry made a fully animated movie I guarantee it would make a lot of money. Lastly I do agree its time to make an animated movie for adults I'm tired of these kid movies, I want a protagonist who can say the F word or bleed or event comment on at a pretty girl, something to make these movies about more about entertaining the masses not the masses children.
my only question is "why not?"
Thursday, October 3, 2013
breaking bad point of view
I'm not going to lie, the more Walter White is portrayed the more he sounds like a guy that deserves to be ten feet under in a pine box.(dead was the analogy I was going for) and when the creator is still puzzled as to why people are sympathizing with the character it should be an obvious hint that you shouldn't be. Never the less this upset of human morality was then researched by a shrink (or philologist if your being pretentious) who was able to take time off from his busy schedule of finding out why "the color blue makes us sad" to tell us why we still care about a guy who's a top contender for worlds biggest jerk.
Fact one; the writers used a few tricks to "get us in Walters corner" as the article put it, one of witch is creating a plot filled with reasons for making us feel sorry for him.(simply put they rune the guys life and give him only one way out sell drugs)in this way my people can see and justify why he dose the things he dose.
Fact two; the method of getting people to identify was invented by a Russian filmmaker by the name of Lev Klueshov witch shows a close up of the actors face and what they are looking at causing you brain to identify what he's thinking(they used a candy bar and the emotion hungry for an example).
Fact three; the creators took advantage of the brains instinct to pick up on emotion and to portray these emotions as well. This instinctive response can be why people tend to get angry at the same pointless things at the same time (like the bills for example)
Putting my personal felling into prospective can see both sides arguing about the true moral character of Mr. White. On one side you have the perspective view, where you argue that he dose it for his kids and cause he's dying and if he dies then then what happens to his family? On the other end of the spectrum he's now that drug lord of two continents and has killed tons of people to get there making him a pretty scummy guy. The article made some good points like stressing the importance of point of view and how it can make the embodiment of human garbage look like a good guy.
My questions is "Why haven't I started watching Breaking Bad yet?"
Fact one; the writers used a few tricks to "get us in Walters corner" as the article put it, one of witch is creating a plot filled with reasons for making us feel sorry for him.(simply put they rune the guys life and give him only one way out sell drugs)in this way my people can see and justify why he dose the things he dose.
Fact two; the method of getting people to identify was invented by a Russian filmmaker by the name of Lev Klueshov witch shows a close up of the actors face and what they are looking at causing you brain to identify what he's thinking(they used a candy bar and the emotion hungry for an example).
Fact three; the creators took advantage of the brains instinct to pick up on emotion and to portray these emotions as well. This instinctive response can be why people tend to get angry at the same pointless things at the same time (like the bills for example)
Putting my personal felling into prospective can see both sides arguing about the true moral character of Mr. White. On one side you have the perspective view, where you argue that he dose it for his kids and cause he's dying and if he dies then then what happens to his family? On the other end of the spectrum he's now that drug lord of two continents and has killed tons of people to get there making him a pretty scummy guy. The article made some good points like stressing the importance of point of view and how it can make the embodiment of human garbage look like a good guy.
My questions is "Why haven't I started watching Breaking Bad yet?"
Sunday, September 29, 2013
weekly post 3
this week was productive I was able to meet all the required deadlines and on top of that I didn't have to take driving lessons. I liked how we began going over flash and the easy to follow shortcut list that was given out. the only frustrating thing I encountered was the non-specifics of the tutorial sheet. I was disappointed that the animation demo was pushed to next week but its still what I am looking forward too.
http://www.youtube.com/watch?v=bYP4wKD-6J8 keeping with the video game inspired theme of my likes this one is to an assassin creed parkour in real life and is very impressive
http://www.youtube.com/watch?v=bYP4wKD-6J8 keeping with the video game inspired theme of my likes this one is to an assassin creed parkour in real life and is very impressive
Saturday, September 28, 2013
Walt Disney and Jim Henderson
I understand the historical significance of Walt Disney and Jim Henderson and wile both should be admired for their great achievements and contributions I'm not very interested in what motivated them to achieve these goals. No one cares why George Bush became president, we just care that he drove the country into the ground. My point is no one but shrinks care why you do things everyone just cares about the how and what's to come, I'm no different. That being said I still have to write about so with out further to read here's a what I found interesting.
I did enjoy the similarities in the stories, they say great minds think alike but at one point there similarities bordered on repetitive, I mean I can't be the only person seeing that every time Walt did something Jim did some thing similar. The next thing I found interesting was the massive differences in personality, Walt was a hermit and preferred to be home (kind of like me) wile Jim like the night life with fast cars and pretty girls. Lastly both protected their character with their heart and soul, witch is under stand able because to the creator the characters they create are a part of them.
There is no denying Walt Disney and Jim Henderson were remarkable people but I just couldn't help but feel that the article was trying to get me to read the book and quite frankly I don't like reading, especially about other people. I don't care what their first childhood memory was if I wanted to know useless stuff about some one else I'd talk to my sister. Finally I think all biographies and autobiographies should be made into movies and if they're not you weren't important enough.
My question is "why are these men so much alike, I mean really its scary?"
I did enjoy the similarities in the stories, they say great minds think alike but at one point there similarities bordered on repetitive, I mean I can't be the only person seeing that every time Walt did something Jim did some thing similar. The next thing I found interesting was the massive differences in personality, Walt was a hermit and preferred to be home (kind of like me) wile Jim like the night life with fast cars and pretty girls. Lastly both protected their character with their heart and soul, witch is under stand able because to the creator the characters they create are a part of them.
There is no denying Walt Disney and Jim Henderson were remarkable people but I just couldn't help but feel that the article was trying to get me to read the book and quite frankly I don't like reading, especially about other people. I don't care what their first childhood memory was if I wanted to know useless stuff about some one else I'd talk to my sister. Finally I think all biographies and autobiographies should be made into movies and if they're not you weren't important enough.
My question is "why are these men so much alike, I mean really its scary?"
Thursday, September 26, 2013
dreamworks tips
For this article it's hard to find stuff I didn't find useful the more I read the more helpful the information became, that being said it really hard to make this blog entertaining given the fact that most comity comes from some form of dislike sorry.
I liked the tip about drawing a grid to help portray the ground in key frames, being some one who has the drawing ability of a six legged octopus with stumps for tentacles, being able to show people where everything is in my story boards is helpful in getting my point across. I also liked the tip about setting up the characters in groups as to lessen confusion when animating because lets face it I'm a pretty confused person and lastly, this is the most important, avoid using flat staggering when possible. That little tidbit of advise is real helpful to someone like me who has the for mentioned drawing ability and who would actually dose that. It's common knowledge that you should stop bad habits before they start and given my lack of experience its better to know what I shouldn't be doing a head of time before the bad habits form.
I liked the article is nice to have the for mentioned tips brought to my attention a head of time, especially now that we've started story boarding in class. I believe this article should be read by all students taking animation in order to get advice from the pro's at DreamWorks now if only there movies were better.(one can dream can't they).
my final question is "Are there any more of these short articles and if so where can I find them or can the be blog assignments in the future?"
I liked the tip about drawing a grid to help portray the ground in key frames, being some one who has the drawing ability of a six legged octopus with stumps for tentacles, being able to show people where everything is in my story boards is helpful in getting my point across. I also liked the tip about setting up the characters in groups as to lessen confusion when animating because lets face it I'm a pretty confused person and lastly, this is the most important, avoid using flat staggering when possible. That little tidbit of advise is real helpful to someone like me who has the for mentioned drawing ability and who would actually dose that. It's common knowledge that you should stop bad habits before they start and given my lack of experience its better to know what I shouldn't be doing a head of time before the bad habits form.
I liked the article is nice to have the for mentioned tips brought to my attention a head of time, especially now that we've started story boarding in class. I believe this article should be read by all students taking animation in order to get advice from the pro's at DreamWorks now if only there movies were better.(one can dream can't they).
my final question is "Are there any more of these short articles and if so where can I find them or can the be blog assignments in the future?"
Sunday, September 22, 2013
weekly post 2
This week I learned how to color using the pen tool, I would love to learn how to use flash so next week is gonna be a big one. The majority of my frustrations this week can be traced back to the pen too acting up, I under stand it doesn't always but come on at one point I thoughts adobe was screwing with me. The highlight of my week was finally putting my charter through the scanner and seeing just how bad I can draw I pixel form.
http://www.youtube.com/watch?v=4c9iNfTMUqE is a link to my favorite reviewer (its a word) named Ben "Yahtzee" Croshaw and although the language isn't clean the little animations he dose are cool and fit what he's talking about and he's funny.
http://www.youtube.com/watch?v=4c9iNfTMUqE is a link to my favorite reviewer (its a word) named Ben "Yahtzee" Croshaw and although the language isn't clean the little animations he dose are cool and fit what he's talking about and he's funny.
Saturday, September 21, 2013
scarecrow makes enemies
I'm going to start this post off with the end question, why do people (and by "people" I mean giant corporations with too much time on their hands) make a big deal when someone makes a little controversial statement? (or in this case a video) haven't they all figured out by now if they don't make a big deal about the little thing they'll just blow over. I'm just saying when the bully on the bus calls you fat you don't retaliate by calling him a nincompoop at the top of your lungs and have everyone on the bus go "oooo (sound effect) he just call you a nincompoop". No you just let you just let the bully have his little victory, go home count your giant piles of money (metaphor officially broken).
Continuing with the backwards trend of this post I figured I should post my options next one of with is a response to funny commercials. I don't know about you but I enjoy the funny commercials and saying some of the best (in my opinion) commercials are poor advertising is just plain rood, just because they put the title doesn't appear till the end doesn't make it bad, I feel it makes good I hate having logos shoved down my throat. The next thing I can say I have an opinion about is brand recognition and that only because I can make fun of it. using a brand name is like telling a joke over and over and over again until the only laughs you get are the kind of "ha ha I remember when that use to be funny laughs" what's the word of that, o'yea nostalgia. And its not the type of good nostalgia either at that point its more like pity and no one likes a pity laugh. In conclusion I don't hate brand recognition but I really think companies should stick to product recognition over promoting their brand.
This brings me to the last point of business the boring list of "what I've learned from reading" with through out the course of my life time can be summarized in a few simple worlds "NOT MUCH". but that probably because I don't ever read and if I due its because I'm being forced or I'm seriously out of ideas. One thing I found interesting though is chipotle's marking strategy was to get a emotional response the only problem is my computer isn't playing the video right now so I don't know for sure it worked, but either way props to them. The second thing was that Chevy had is on viral ad campaign that failed and has since set the standard for how viral ad campaigns go(to put in prospective right off the face of a cliff). Lastly I had no idea social connectivity played such a big role in making most advertising I mean in hine-sight, yea I new it was a big part, but I bad no idea it was that big or that is reinforced the message so much. To finish the post up that took the up words of around two hours
by now
Continuing with the backwards trend of this post I figured I should post my options next one of with is a response to funny commercials. I don't know about you but I enjoy the funny commercials and saying some of the best (in my opinion) commercials are poor advertising is just plain rood, just because they put the title doesn't appear till the end doesn't make it bad, I feel it makes good I hate having logos shoved down my throat. The next thing I can say I have an opinion about is brand recognition and that only because I can make fun of it. using a brand name is like telling a joke over and over and over again until the only laughs you get are the kind of "ha ha I remember when that use to be funny laughs" what's the word of that, o'yea nostalgia. And its not the type of good nostalgia either at that point its more like pity and no one likes a pity laugh. In conclusion I don't hate brand recognition but I really think companies should stick to product recognition over promoting their brand.
This brings me to the last point of business the boring list of "what I've learned from reading" with through out the course of my life time can be summarized in a few simple worlds "NOT MUCH". but that probably because I don't ever read and if I due its because I'm being forced or I'm seriously out of ideas. One thing I found interesting though is chipotle's marking strategy was to get a emotional response the only problem is my computer isn't playing the video right now so I don't know for sure it worked, but either way props to them. The second thing was that Chevy had is on viral ad campaign that failed and has since set the standard for how viral ad campaigns go(to put in prospective right off the face of a cliff). Lastly I had no idea social connectivity played such a big role in making most advertising I mean in hine-sight, yea I new it was a big part, but I bad no idea it was that big or that is reinforced the message so much. To finish the post up that took the up words of around two hours
by now
Thursday, September 19, 2013
music and emotion
It appears yet again, scientists have gone on an endeavor to find out exactly why thing are the way they are. Instead of you know, curing diseases, the science fokes of the world have decided it would be more been beneficial to research "why exactly we get cold in winter". I'm being sarcastic but you get my point, there are a lot of thing out there being reached that are just plain pointless. I'm not saying researching how sound effects the brain is pointless but come on there's gotta be a growing list of diseases that are just waiting for a cure.
Never the less I did find the article mildly informative and stocked with tons of useless information I have now memorized to make all the kids I sit with at lunch feel inferior.(knowing them they'll just one-up me with a funny cat video then make me feel inferior at poker.)For instance the human reaction to sound is subconscious and was put there to help us back in the prehistoric days, to identify animals in distress(screaming) witch usually meant something bad was near by (but when is a blood curdling scream a good thing). The instinct was carried over and now we start we start to get nervous when we here high pitched noises. Something I found funny was Bette Davis actually felt threatened by music overshadowing her performance, I mean come on its not like music can sprout legs and backflip(although I dare it to do so) and she had already one 2 awards for her acting at this point she's just being greedy. Lastly the article menschen Paranormal Activity's usage of "low frequency" sounds to instill a sense of fear.(because nothing screams "fear" like that annoying low pitched bussing sound at the back of you head... I don't know I didn't see the movie)Credit is still due to them simply because they where able to use music in a move that had no music(because that makes perfect sense).
My only question would be what other movies did Davis win her awards in and for what role? (I know it's a dump question but I had to ask it)
Never the less I did find the article mildly informative and stocked with tons of useless information I have now memorized to make all the kids I sit with at lunch feel inferior.(knowing them they'll just one-up me with a funny cat video then make me feel inferior at poker.)For instance the human reaction to sound is subconscious and was put there to help us back in the prehistoric days, to identify animals in distress(screaming) witch usually meant something bad was near by (but when is a blood curdling scream a good thing). The instinct was carried over and now we start we start to get nervous when we here high pitched noises. Something I found funny was Bette Davis actually felt threatened by music overshadowing her performance, I mean come on its not like music can sprout legs and backflip(although I dare it to do so) and she had already one 2 awards for her acting at this point she's just being greedy. Lastly the article menschen Paranormal Activity's usage of "low frequency" sounds to instill a sense of fear.(because nothing screams "fear" like that annoying low pitched bussing sound at the back of you head... I don't know I didn't see the movie)Credit is still due to them simply because they where able to use music in a move that had no music(because that makes perfect sense).
My only question would be what other movies did Davis win her awards in and for what role? (I know it's a dump question but I had to ask it)
Sunday, September 15, 2013
weekly comments
This week has been extremely productive in the fact I learned how to operate the basic systems in Adobe Illustrator ranging from the tool layout to the settings and the side bars. The thing I am most anticipating is how to create a animated charter using illustrator. the most frustrating thing that has accrued this week was trying to get the pen tool to work properly and operating the massive menu bars I'm glad that illustrator has many different ways to do thing but in the future I would prefer a more straight forward solution. As mentioned before I am really looking forward to the charter creation project and I hope by the time this is read it is up and running (fingers crossed).
http://www.youtube.com/watch?v=Rlm-AFVzDcc this is a link to an behind the seens about how the wonderful people at Sucker Punch studios made the new patricidal effects for there up and coming game infamous second son enjoy.
http://www.youtube.com/watch?v=Rlm-AFVzDcc this is a link to an behind the seens about how the wonderful people at Sucker Punch studios made the new patricidal effects for there up and coming game infamous second son enjoy.
Thursday, September 12, 2013
are hollywood studios making to many animated movies response
I was well aware that it cost a lot of money to produce and direct a movie but was I was blissfully unaware that some of my favorite movies like the "Iron Giant" was actually responsible for layoffs in its company. Second I was also unaware of the massive amount of animated of animated films coming out around the same time, its just something you notice until someone points it out. Third I didn't know that Disney's "plains" was originally set to be released straight to DVD or that they were planning to create a sequel.
I'm not all that surprised that the movie business over extended themselves on something like animated films they would be generally cheaper than doing live action, and they all go through video edition any way so making a movie purely on the computer just makes more sense. I was also relieved to her that animation is not going anywhere, I mean mans gotta eat right.
My only question would be who else will jump on this animated movie band wagon so to speak.
I'm not all that surprised that the movie business over extended themselves on something like animated films they would be generally cheaper than doing live action, and they all go through video edition any way so making a movie purely on the computer just makes more sense. I was also relieved to her that animation is not going anywhere, I mean mans gotta eat right.
My only question would be who else will jump on this animated movie band wagon so to speak.
Low Budget Filmmaking Production comments
It is truly impressive what can be accomplished on a low budget, from the creative ways collage students can cook rawmen noodles to the creative ways to the way soccer moms stretch their dollar. But the fact that that some of Hollywood's greats special effects can be its cheapest is just astonishing. I had idea that Steven Spielberg actual used these kind of wide shot tricks to get some of his footage. I was also unaware that California had such divers array of environments so close together make it the reason it is so ideal for film making. Finally I was equally impressed that there was actually a door slam during the filming rather than added in after.
In my opinion it is extremely impressed with the fact some of Hollywood's greatest effects are as simple to create as a planted camera and a sand dune. Second I thought it was cool that the most of notorious the desert seens were shot only 200 miles away from Los Angeles.
My only question is when is the movie coming out?
In my opinion it is extremely impressed with the fact some of Hollywood's greatest effects are as simple to create as a planted camera and a sand dune. Second I thought it was cool that the most of notorious the desert seens were shot only 200 miles away from Los Angeles.
My only question is when is the movie coming out?
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