Sunday, December 14, 2014

weekly post 10

This week I learned now to make a presentation with no likes and no practice so I don't know why the president can't make his speech with taking 20 munits to say one word. The shadowers are gone and its one week until Christmas so I am feeling great, aside form being freezing that is. I enjoyed the work time again, working on something so close to animation is fun. My only complaint is that there is no lates on this project and I might need it. I also am angry that I forgot my time code math was due so that is just disappointing. The frustrating thing of this week was having to take for so long that one day where we had to do 10 munites to talk.

practical vs CGI

There is a major difference between piratical and computer generated effects for starters one is tangible and you can actually touch and feel it (or sell it for millions if your the lord of the rings) but every argument about witch is better always ended in a draw. Particle effects gave birth to CGI  in the late 90's and both are use in most successful films. Both are needed to create a scene a real successful special effect the particle effects make the shots easier to work with for the actors wile CGI makes the effects look real enough to exist in the real world.
I think particle effects are a great way to create characters that are both believable and to futuristic or scary or awesome. CGI is a much better medium for creating things like explosions and massive spaceship battles and giant creatures. You need both to create that real sense of wonderment that you get watching star wars or gardens of the galaxy they use both CGI and particle effects to make the coolest movies ever made.

Sunday, December 7, 2014

weekly post 9

This week was shadowing week as I'm sure you all know id was able to finish my tutorials and I finally started my kinetic type projects and learned how to create a text smash effect. I got irritated at the interruption of the shadowing and nothing angered me more than when my file crashed forcing me to start over. The only thing that made me happy was the fact no one came on Thursday witch let me finish my work finally.  
https://www.youtube.com/watch?v=Ow2cL-pp6p8&list=PLol_ykYs3OQ7P0j5YYixFe4VMp78OVf0N  this is a video to the game play of uncharted 4. His game series is made me want to be an animator

Why Animation is the bestest

The first animation to win the best animated movie award was Shrek in 2001 witch is sad because there were a lot of great movies deserving of that title going back more than 70 years to the release of snow white. Animation is a amazing medium for telling stories and over time it has only gotten more and more impressive and extensive. One of the reasons that animated movies are considered so successful is the wide rang of adduces it attracts, form the old to young there is something there for everyone and it shows most animated films box office earning break records or at least are on top for a short period of time. This of coarse is creating jobs and a lot of them more than 70,000 jobs are expected to be created for 2012-22 with an average pay of 60,000 a year witch just sounds great and that in the us alone. The world is creating a demand for story tellers and animators are answering the call.
I liked the article because it basically just reassured my future. Nothing is set in stone but being reminded that animators have a real future and although its a risk to get a degree in its field but it a calculated one with the number in its favor. I like animation and I'll be the first to say it I hope it replaces most cinema as the norm.

Saturday, December 6, 2014

Making Depth Dynamicly

Depth is a illusion, just like control and the idea vampires were ever cool. The point is depth has to be created and like everything in digital media there is multiple ways of doing things and many ways to screw it up, like lighting for instance. Lighting is one of the most vial components in movie making and providing a scene of depth by created contrast between shadows. Next is my least favorite focus, using the old depth of field trick when you shift the it to create the illusion of distance. Following depth is perspective, through its use you can create and enhance the audiences scene of depth due to converging parallel lines wile simultaneously making the shot look more dynamic. The last two a fun to say and hard to spell so bear with me. Parallax (witch sounds like a batman villain) is when you make the objects closest to the camera move fast than those that are farther back move slower gives the scene energy and making it look awesome. Occlusion is the basically arranging the scene in a way that allows for  one person to be centered in the frame and others in the back.

Creating depth is important and lets be honest with out it the movie look like something that was done by a third grader. I knew that lighting was one of the ways to make depth stand out but the way that interested me the most was parallax shot. I've seen it used on movies and the old show Heroes on CBS the only down side of that kind of shot is the cool versions are expensive to create.

Sunday, November 23, 2014

The sound of noise

Sound is important, that line has been hammers into my head since day one and this article is all about it. Sound in a movie isn't all recorded in the same place they take all sound they need from all different places and combined them in editing. This process was invented by by a man named Jack Foley who would win a life time achievement award for his work. This created the idea for three sound mixers used wile filming one for dialog, one for music, and finally one for sound effects. These sound effects are broken down into further groups that like library effects and Foley.  Foley created named after jack Foley they consist of sound effects like walking, running, drinking that sort of stuff and remember its about the feel not the sound.

I liked that the article was mostly video and that it was the same guy as last time. I vaguely remember Foley beng used in the sound story so its nice to know the background  little more.

weekly post 8

The week is ending on a medium note and that's not such a bad thing given the highs and lows my week has had. Got the game I wanted, computer at home didn't render video witch was infuriating, next the field trip was canceled witch was sad, but on the bright side I got to finish my documentary project witch was great. I also learned to create some cool text effects witch isn't bad so in short medium note ending not great but not bad.  
 https://www.youtube.com/watch?v=Pqn-OH-jbrs this a video about the lore behind five nights at freddy's and some other stuff as well. This game is scary and its lore is confusing and awesome.

Referencing the world

The world is filled with marveless creatures that animators have to try to recreate through their movements and micro motions. The most difficult thing is to plan plan out the animation in advance, I can vogue from experience. The best way to map out a scene is under utilized by most students witch is to act it out and use reference shots.  One of the best references is a book by Howard Edgeton who used a camera that can capture 100,000th of a second witch shows the displays the principals of animation acted out in reality at a really subtle level. The next best scorce for references is comic books and graphic novels. They can help you find good line-of-action and dynamic positioning much more than any movie. The important thing to remember is they are just references and are not to be copied and pasted witch always ends up bad and lifeless looking.

I feel we don't use references enough of what we do in class we're just told here's a task go do it and this article sheds to light the many wasted opportunity we could have used as an excuse to get the school to by comic books we would then read. Thinking of them as a learning tool is kind of odd, I know it wasn't the point of the article but still it was interesting to think some of the same skills animators use to make there work can be applied to comics.

Sunday, November 16, 2014

Our Big Cuddly Super Hero

Big Hero 6 marks a mile stone for Disney and marvel as their first movie both studio worked on together. But the idea for the story's hero came from the director's visit to a robotic institute and his discovery of soft robots. These robots are designed to use air pressure and artificial mussels to move not only that but the body can easily be squished to help fit into tight spaces. Unfortunately the idea of a balloon nurse-maid is still a ways a way so until then the robot experts will have to keep working out the kinks.
I like the trailer for big hero 6 and I think its cool to try to make a hero based in reality the only problem is this stuff is boring. Baymax isn't interesting until we finally see him put on armored sute and the science behind that would be awesome to hear about.

Weekly post 7

This week I was able to create the scraps of a documentary but on the bright side I finally learned how to manage time and working together with Derek effectively. I am seriously excited for next weeks field trip and the start of the explosion simulator 3000 or adobe after effects if you want to get technical. One good thing to come out of this week was I got to spend most of my time finding b-role and it was a 4 day week so all and all not a bad week. 
https://www.youtube.com/watch?v=jJqxfkgSUog this is the beat game trailer to come out ever and I'm getting the game.

Monday, November 10, 2014

The science behind the movies

One of the biggest problems with creating a movie that has real bases in palisade science is not everyone knows about the stuff your talking about. Interstellar ran into this problem due to it relying heavily on real world physics and science that was used to create a real sense of dred. In the movie the world is ending because earth can no longer grow enough food due to a virus that kills wheat and creates a massive famine and dust bole. This causes the human race to go out and find a habitable planet some where in the universe. Because the movie is based on science the only way to go out as far as the story required was the use worm holes witch are like giant cosmic short cuts. Theses are different from black holes witch are like giant whirlpools of nothingness and the people behind interstellar made the black hole as scientifically accurate a possible. Through the help of a scientist they were able to make a formula that the physics simulator could intimate and than create the most accurate looking black hole ever.
Personally I love when science is used to make something great better by adding realism. I also learned a great deal about the difference between black holes and worm holes and how the UG99 virus can cause the end of the world and that scares the cap out of me to ridicules degrees. In short best article this year at least in terms of stuff I didn't know I wanted to know.

Sunday, November 2, 2014

scaring you at your physic

Because I am lazy and doing this at the last possible minute I watched the video and that dude can ramble and go complete of topic so a lot of this summery I wrote in parts so if I'm missing an over arcing theme its because I had trouble keeping up. First of the bassist of all horror movie monster are animals found in nature witch we have an instinctual fear of. Second all good horror movies have three characteristics witch are Tension, relevance, and most important is unrealism the last one implies that the audience knows its fake and can enjoy all of the gore knowing it could never happen to them. Currently there are eight theories about why we enjoy horror movies and all of them are proven and disprove becoming a lot like paradoxes in the since that they are both right and wrong making the reason why up to the watcher. Speaking of reasons although there are 4 reason why some one might watch a horror film there is no universal list of reason and there for fall under the same category as the reasons for enjoying although these reasons are widely excepted and are closer to fact at this point. The truth of this matter is we don't know how our brains work so we are just grasping at straws the only sound reason to watch a horror film is to try to find out how we would react to the same situation.
I liked the video and it was realty informative about the reason be hind horror. What I got out of it was we don't know why we like it but we know how to make it so that we do like it (I'm sensing a theme here).  In true I think there are two real reason why you would watch a horror film, to drove to your self that you could out last the fat guy in row 5 and because secretly we all want to watch the world burn form a safe distance.

weekly post 6

This week was tight as far as dead lines are concerned I have one day ti finish the accidental quest and I already hate his voice. I learned to make proper insert edits and how to create camera effects. The frustrating thing about this week was the amount of of work time or the lack there of and the induction ceremonious didn't help. The only good part of the week was the half day on Friday and the candy on Halloween (thanks again).
https://www.youtube.com/watch?v=MepXBJjsNxs its john Oliver on Halloween and sugar

Story bording to the max

This article was actually used last year around the same time but thanks to the new blog requirements I cant just copy and past so second verse same as the first. For starers make sure to avoid characters just standing there doing nothing in 2D space try to make the image look as 3D as possible and keep the image engaging, One way to help is to use grids to give the picture a grounded look and feta general idea of space to the picture. Speaking of space is the addition of depth (foreground, middle ground, and back ground) is important to not only the 3D effect but gives the look a decant  composure and if you really want to keep composure you should try to group characters together in order to keep the scene organized.
I've already read the article and being the hyperactive boy I am I heave to read the article like 8 times to under stand it no to mention it not that long. I have to say I agree with the idea articles points and when it comes the pros its hard to say their advise is crap because they hold ALL OF THE JOBS.

Sunday, October 26, 2014

weekly post 5

This week has been filed to the breaking point with demos and next week they are continuing, the likely hood I am going to catch up is slimming. On the bright side I'm not bored and I learned how to use  premier and I can't wait till I break into the special effects. The only bummer of this week was the sound scavenger hunt that no one other than me and one other member of my team bother to help with, and had to help Derek with the shot list.
 https://www.youtube.com/watch?v=6clJRsPyuhc  john oliver describes every forth of July ever  in 4 minutes

Its all about the framing

the movie silence of the lambs was ground breaking and so was it's use of cinematography. Through the use of point of view shots the aduence is given a look at what the person is thinking and adds subtle clues and hint about their true intention are. What makes the scene look so thrilling is the matching of the eye line that gives people the idea that they are on equal terms then the dynamic quickly changes and gives one the edge then it switches back and forth till Hannibal gives up what the girl wants but at the same time it is given as a insult. With out the camera angles and the direct eye line there is no doubt that that scene would have lost most of its drama.

I'll just come out and say it I don't get it. I don't know what is but i don't get how the idea of lining up eye lines became so important to films did some one just go "hey lets try this" and everyone was just like "OK" and it worked or what. Be sides my general curiosity what the concept origin I don't under stand how the way the angle of how you film the character changes the scene, I except that it works but it doesn't mean it makes sense.

Saturday, October 25, 2014

The Bubble Theory

You would not believe the amount of work that goes into making something as simple as a bubble. Ron Henderson is a physicist is currently helping Pixar on their new movie "Home" he is tasked with creating the physics behind a bubble for a scene involving their use. To help create the liquid simulation engine Henderson decided to make and study bubbles one of the cool things he did was make a bubble out of hydrogen and then blow it up (not sure how it helps but it sounds awesome).
Henderson is one of a few that left their jobs as physicists or aerospace engine to work for people like Dream Works and Pixar the job is basically to make a simulator that makes the world animated world look more realistic.  Although this transition can cause them to lose some of there respect in the scientific world it offers a new set of challenge that some scientists world love to tackle.
       The world is a complex place and I don't envy the guy that has to create the a algorithm for the grass blowing in the wind or the way a spark ignites a gas fire. That being said when you are animating with the engine you are sure glad its there so you can finish the fire scene and grab a lunch on time on time for once. The point being we take the a lot in that animation world for granted, like tweeting for example, and we forget to thank the guy that helped to cut the amount of time we spend in one scene in half. I completely forgot that there is some one who has to go in and make the theses thing, right now it may be just a bubble but it could evolve into much more in the future and the ideas that cab be built of this is staggering.    

Sunday, October 19, 2014

7 ways to hide a mic

First of if you don't need to hide the lavalear microphone then don't it will get you the best quality.
So the there types of noise interference that is created when you use mics is from teh clothing the cable and the persons hair. If the subject you filming has a tie on way to hide the mic is to make a loop to stop the cable noise and create a sort of buffer using tape this eliminates most noise that comes from moving or brushing of the mic. The next way to hide the mic in a tie is to feed the wire up the inside of the shirt and place it in the note of the tie, make sure to only have the tip sticking out and since the mic is not directional the face its upside down is irreverent. If the person is not wearing a tie but has a collar you can use the same tape job and wire loop used in the under the tie hide. The rest of the hides work the same way loop, tape triangle and  placing it under the fabric. the only one that differs is hiding it on the bare skin witch involves a peace of tape on the skin and then the mic is inserted. 
I liked that this article was mostly the video after the laugh of the first one it was a welcomed reprieve. I liked how the video creators used the mic that they were hiding so you could really see that it works. The guy taking also had a nice voice so it helped with the face the video it self was boring. I learned to use the triangle tape to buffer the sound and that the lavlear mic was meant to be used under clothing, this will really help with the upcoming documentary. 

weekly post 5

This was a great week even though it was short (I think that was my favorite part) I learned a incredible amount about villa during the field trip and the only cruddy part was i didn't go up for seconds for lunch. I can't wait  to start the documentary and I hope that Derek the shot list done already. I really want to learn how to make those giant explosions in the Michel bay movies.
https://www.youtube.com/watch?v=-YnzfLwcFI8 this just went up on Saturday and its an interview with one of the voice actors of dragon age Inquisition.

the game of guardians animator

Nicole Herr is an animator that worked on both the Guardians of the Galaxy and the Game of Thrones series, witch in its self is a fan-boys wet dream, but he has also worked on things like  Fantasia 2000, Stuart Little 2, Suckerpunch, and sphere and thous were just his favorites. Herr  has different ways of animating depending on the type needed, one of the differences is when he acts out the scenes for reference he makes the actions much more broad when he is working with a more cartoon like scenes wile the motion range is shorter when he works on the more realistic type. He also uses lots of references when it comes to the creature type of animation, for instance he might go to the zoo, watch animal planet or use the good old fashion internet, he dose this to try to figure out how each animal moves and what their own "little quirks" as he puts it are. What was really interesting was he said a 240 frame shot takes about 40 hours but more complex shots can take months some can take up to a week for 4 seconds. The last one peace of advise to the aspiring is make your shots simple and plan a head.
   I really love the thing this guy has worked on, Stuart little was one of my favorite movies growing up, not to mention I am a huge game of thrones fan and his the list of animals that he used  references making the dragons that appeared in seasons 2 and 3. I also like the advise given simply because this one told me that i should do less work (it told me to keep it simple same thing basically) the rest of the advise was just regurgitating the same old thing like act it out. All and all it was cool to read about some one ho worked on something that has a huge fan following so nice job finding it.

Sunday, October 5, 2014

Weekly Post 4

This week marks the end of Photoshop entirely and I couldn't be more happy with the results of the final product. I learned a great deal about how to create sounds this week and i expect to learn a great deal more as next week progresses. My only complaint is I can't find a way to make an air plane noise and hope to learn how to do it soon. The best part of the week was Friday and the satisfaction of being do one time.
 https://www.youtube.com/watch?v=UuEamLsr8Qk I love angry joe, witch is ironically my dads nick name. He has the best views on the best games.

Game artists and GTA

Ian Bowden was the art director at rock-star games  and work on one of the most commercially successful video games of all time Grand theft auto 5. Bowden has been in the business for 20 years and has just recently left the GTA studio for a smaller one but, he has listed so useful advise to be aware of. For starters make sure you are following the times so be sure to study up on the latest trends in order to create something new and with the times. Second don't skimp on quality no matter the outlet, this apply to everything stretching from the big triple A games to the IOS and remember to be as realistic as possible (the more the better).
Final we get an article about a video game that I've actually played first off I love advise from someone in the field I want to enter. I liked the fact that the creator mentioned something about the IOS (specifically about flapy birds) since the creation of candy crush the creativity of the mobile platform has went down hill. I learned to carry a sketchbook witch was something I've herd to do and the article recommended to practice. Lastly I agree with the advise given, its nothing new but that's how you know that is good.    

Saturday, October 4, 2014

your brain and movies

Our brains are the most completed and and least understood part of the human body. That being said through the combined efforts of film makers and scientists we are closer to under standing what holds our attention. Through the use of eye tracking the people doing the study were able to were able to tell where viewers was spending their attenuation and what they found is people usually stare at the faces of actors and main action of a scene. This information is important because it confirmed the idea that people subconsciously look for peoples faces witch makes them very hard to fake. Through this researchers are trying to understand how the brain interprets the world and the only way to do that is to work with film makers.
I like the idea of studding the brain has always interested me and the use of high teck gets me more excited I get. I've seen tons of mental documentaries about the study of the human brain I loved the show alphas witch, the whole premise is human brain and how people have evolved to use more of it. One thing I love was the eye flow charts and how the eyes followed to specific points and they used iron man witch is always a bonus.    

Sunday, September 28, 2014

the colorist effect

The use of color is in credibly important to all aspects of media, even more so in movies. the use of a colorist can make you film look like it was done like a professional. What the colorist dose is coordinate what the films color so all the scenes so they blend seamlessly and make sure the world looks as realistic as possible. Their other job is to use color to enhance emotion in  scenes using color to accent and highlight the performances.  Through this method film makers are able to create the worlds they want and make it look as if it could have been filmed in your back yard.
I love the idea of having another pair of eyes evaluating the choices made in the final produce and colors has never been my strong point. Of course I really like the idea of making the colors in a film look realistic, because the only thing I hate about indie films is the lack of good realism witch I realize now is because of the color.
final question; can Keven do this?

weekly post 3

This week marked the end of the worth 1000 morph project and begins the last Photoshop project of the year, the montage, and the requirements that have to be met are, in a word, irritating. The need of a digital photo and a scan is bothersome and I have little idea of how to incorporate them into the overall art work. I was really happy when I finished the worth 1000 and with how it turned out. I also learned a great deal about the clone tool and how to arrange the layers in an order that doesn't conflict with each other. Lastly I really need to get a copy of the blog requirements because I can't find mine and I keep forgetting to grab another.
https://www.youtube.com/watch?v=zKHEDfea-5I this is a video from the watch mojo site and it details some of what they consider to be decade define shows

Sunday, September 21, 2014

Michel Moore

I feel this article is meant to pertain more to the future project about making a documentary. The tips Moore gave were good none the less and, as I've said before, I like lists there easy to write about. The first thing is to make the movie entertaining. Don't just spit facts blindly make them fun and interesting to here about, try to be both funny and informative. The next tip is to take the route less traveled, instead of telling the same story as others try to find a new angle to express and try to pick something original. The last part and arguably the most important the filming its self, try to get people that disagree with you on camera and try to set the mood right by going with your gut feeling. (On a side note sound is very important)
Personalty I liked the tips Moore gave and I found them all to be very insight and I could tell he had a lot of passion for what he dose. Lastly this article felt really long but not I a bad way.
final question; what are some good documentary topics?     

weekly post 2

This week was great for production I loved the whole work day and I was so happy I could finish Two protects in the time allowed  and now i can focus my full attention on completing the next project. My only complaint is my lack of ideas and I'm worried I won't be able to find an image that are capable of being combined in a way that looks natural. I really hope finding a tutorial is easier than finding the image.
https://www.youtube.com/watch?v=TsW0FinSkdk I found this video when I was researching the hullabaloo animation site I feel it describes how all fights over woman end. It's also realy funny but remember I have the sense of humor of a two year old.

Friday, September 19, 2014

A through back with a veteran

James Lopez is one of the animator that worked on the lion king and Hercules who has a personal love of steam punk and hand drawn animation. He desisted to take theses two loves and combining them to make the new hand drawn animation called Hullabaloo. All thought it doses require about $80,000 in start up Lopez is hoping it becomes something more than just a short like a full laugh movie but to do that he needs a lot of money and he is looking into ways to do that (kick starter for one)
The next part of the article talked about the stile of hand drawn animation and the details about the project. First off the idea of steam punk is under utilized in almost all cinema the only thing in recent years is a Japaneses film and it was only a regional thing, never making it to the states. Next is the uses of a female protagonist, this isn't any thing new not since Frozen nut its good to know that the trend is continuing. Lastly the amount of money they are asking for is not much so I really hope the film is made and is free to watch otherwise I feel that its ripping of the people who donated.
Final question; Do you think Lopez is gonna make it into a movie?

Sunday, September 14, 2014

weekly post 1

And it begins, the long stride towards the end of the year when the when i no longer have to write theses things. This week  the only thing we did was demos and intro's witch felt like starting over from last year. We went from being able to animate a script to having to work on Photoshop learning to use the crop tool. I will say this once on the record I really do miss animation thought I looking forward to getting to film thing and using the camera, fingers crossed I don't break anything.    

The first 6 tips lists of the year

The tips professionals and recruiters give are the best way to improve your work and increase your chances of getting hired. First off the typical make an impression, the company that is going to be viewing your video has lots more to do, so grab their attention within 30 seconds and you have a shot. Next you should only include your best work this can be the difference between your new office terminal and the unemployment line (the optimal amount of video is between two and three). The last thing to remember is to be your own person, don't just copy the trends and try to be the next version of some famous director or animator. Make the work you do stand out on its own and try to keep in mind who you are trying to work for (in other words don't send Disney a horror real). Over all these tips are nothing you won't here form any one else who has connections in the business, so in my highly regarded opinion TAKE THE ADVISE.
Final question; dose the 5 second rule only apply to  food or can it be used in conversations as well?

Thursday, September 11, 2014

The Order and Cinamatic

The order 1886 was delayed twice and now I finally now why. From what IGN tells me the game is not using pre-rendered cut scenes, instead the scenes are rendered in real time. Factor in all the problems that causes and the addition of cinematography it doesn't come as a surprise.
 Through the replication of a "lens" the creators were able to gain the illusion of depth of field and focus. Through this system the people at ready at dawn are able to recreate some of the visual imperfections that are created by real films. Through the use of theses tool the studio hopes to better manipulate the players emotions to better complement the story, this way the players emergion  increase with less effort and the same emotional experience ac be shared by multiple people. All and all Ready At Dawn uses the new tool to make the shots feel real and that is something everyone can appreciate, with these tool my be the industry can shy away from killing of characters to enhance the drama (looking at you call of duty). Its high time some one tried making the games look more realistic with out trying to up the resolution, Here's to something different and hoping it works out for them.        
Final question; do you think we can play the game in class?

Thursday, September 4, 2014

Sunday, June 1, 2014

final post

1. Why did you take this class?
I took the class because I wanted to learn how to create video games and this was what my guidance councilor found of me.

2. In general, what did you like most about this class?
My favorite thing about the class is the community of friends I've made, I like the fact we all have things in common and are all willing to help each other.

3. In general, what did you like least about this class?
What I liked least was all of the extra work that didn't pertain directly to the class, like blogs and math sheets.
4. What was your most favorite project and why?
My favorite project was probably the final project due to its creative freedom and ability to but all your skills to the test.

5. What was your least favorite project and why?
My least favorite was the 3D short because I couldn't get my models to work right witch is just disappointing.

6. Discuss the overall effectiveness of the instructor
My instructor was able to answer majority of my questions (except the ones about the glitches or bugs) and did a great job of presenting the material in a easy to under stand fashion.

7. What are the most valuable things you learned in the class?
Time management and origination.
8. Do you feel that this class will help you achieve your future academic or career goals?
yes I do, at the very least I got me acquainted with the technology and the process of how to create something virtually

9. How could this class be improved?
The best way to improve the class is have more comfortable chairs.

10. Additional comments:
final assignment done, see you next year.

Sunday, May 18, 2014

weekly post 22

The only problem I have with flash is that I have to use flash, see the dilemma. This weeks deadline is hanging over me like the plague and it doesn't look good. I have one entire page to lip sink too and a day to do it plus add sound. I also incounter the save glich with bugged the crap out of me and tha auto save  would shut off. Safe to say my week ended on a sour note but I learned how to cope with stress and how good my new hair cut looks so its something, Can weight to be done and on summer vacation.
https://www.youtube.com/watch?v=IFwOS2R9o_8 its batman enough said

Pets and Movies

The only good dog movie I've seen in recent years that used a actual dog is the shaggy dog and it was about  a guy turning into a dog. But saying that the use of dogs can be used to draw out the character as a hole makes since. An example of this is the humanizing of James Gumb, although he's a serial killer he has a toy poodle the littlest cutes dogs you can get. it gave the killer depth witch is good for movies.(keeps things from getting boring) Not only that but it helps to perpetuate stereotypes in character behavior. For instance there is the use of dogs perpetuates  friendliness, loyalty and courage wile  cat people are mysterious, weird, mischievous, and some other things. The point is they drive the character in a new more relatable feel weather they have them or were denied them or even want them really badly its all to clear that the pet angle is a way to flush out the like ability of a character. Not to mention it can be a great way to reel in the pet loving audience.
final question "do the tasks next year have to do with pets?"  

the no so amasing movies

I like movies as much as the next guy but saying that we are looing are ability to tell what is good and what is total garbage may not be totally of base. I'm a prime example so long as the movie has enough explosions I'll watch it from start to finish regard less of how bad it is. This unfortunately is robing younger audiences of the joys of older with less than perfect special effects like the evil dead. Things are evolving rapidly and movies like God only forgives use so much special effects its hard to tell what's real. Computer generated effects  can end up bombarding the screen and forming a sort of experience rather than just a movie, kind of like video games. With the insane amount of computer power and newer more efficient soft where making digital effects is an integral part of films and in some ways the it takes the magic and challenge out of films. Because its so easy to make special effects every one that has a laptop and a video camera dose it, there's even an app for it, and it takes the specialness out of the Hollywood films that are older.
final question " do you think there is to much CGI in movies"

Sunday, May 11, 2014

weekly post 21

As the week closes out I am nowhere near where I should be when it comes to completing this final exam. furthermore I forgot about the auto-biography and I can figure out the resume so this week ended on sour note. I learned the value of hard work or more acutely I learned that work is hard and people willing to do it are valuable. The computer really frustrated me when it crashed for the 11th time and the only thing I have to look forward to is the face memorial day is coming up, thank you veterans.      https://www.youtube.com/watch?v=OmaI1nInDOs I saw this movie it was epic

Games are Evolving

Its a well known that game are becoming more and more realistic and as time goes on there have been a lot more detailed. this article focused on the recognition of characters and their bodies. First off and no surprise to any animator is the anatomy of the character. they have to have a roundish head stand upright and with a cylinder like trunk. its is believed that the desine although simple is connected to the subconscious shape of a human, these ideas helped to create camouflage. The movie the hobbit is an example of the use of bone and muscle recognition on the character golem. the new Zealand team used multiple layers and of simulated bone and muscle in order to create the surprisingly  in-human golem, of cores some tweaks were made to make him look more like a monster but his structural system is very close to that of a human. Final tips include perfecting the shape of the body and worrying about the texting later, don't over use the pixels, and lastly embellish the character to make it more interesting and original.
final question: "is designing games harder or easer than animating them?"
      

Thursday, May 8, 2014

the wonderful world of YouTube

The article was about how YouTube is be coming a really great medium for animators to show their work for everyone. Its use is fundamental for young animators to get there work out their for people to see.  You Tube is also a great way for artists to express their skill and artistic vision without the burdens of censorship or having to work with and network. Although it don't pay as well or have the respect of the community at large animation is a great way to experiment with ideas and programs to get a feel for what the public wants. Is also a great way to get kick starters Red and Blue my personal favorite animated short duo raised over 300 thousand dollars on kick starter for a full length movie, not bad. Finally the last argument is we put thing on YouTube for others to see so clearly its a good idea.
final question "do we have to create our own YouTube channel?"

Sunday, May 4, 2014

weekly post 20

This week I took my SAT and now I don't feel like writing so ill keep it short. I learned that flash is a real pain in  the but to use and unfortunately all of my sound is off by half a second so I can only guess where the lip shapes are suppose to go.  The best part of this week had to be the fact I don't have to take the SAT ever again.
https://www.youtube.com/watch?v=_soLH5MWGOg new star wars trailer

13 Cliches in films

I'm goanna be honest I like the cliché ending, just when comes to action and horror movies but that beside the point, I only like use of clichés however when they rap up the story so it doesn't make you want to throught a chair through a window. With the help of the nice writers form Raindance I have a working list of short film clichés. First on the list is clowns, there over used and for seemingly no reason, they exist only to torture those who are afraid of them (Raindance's theory not mine). Second is the over use of black and white and silent films in order to seem more intellectual and deep, this of corse only works if you were in the first place. Lastly is dysfunctional families and post-apocalypse they are used because for starters they are common and no one is alike making them easer for them to become more original in their rendition. The only problem is that unless its done well it is just corny.
final question "what other clichés should I avoid?"           

pixar's innovation

To sum it up simply Pixar found a way to combine the speed and efficiency of 3d modeling with the artistic control of 2d and painting. Although the idea of non-photorealistic rendering is nothing new, the Pixar team as found a way to make it easy and quicker than ever before.  The animation is made and before its rendered the artist makes a painting of every ten or so key frames and the soft where matches the painting stile and replicated it for the reaming frames. Although there is a lot of speculation as to what new Disney movies that  will be using the new soft where but nothing concept. The reason this is so significant is because lots of animator have tried or have wanted to try this kind of painting like animation stile.
Personally a I like the idea of innovation and for the better especially if I makes my potential job easer. I have always wanted to know that goes into making  soft where especially one that can recreate painting and art stiles.    
final question "what kind of soft where will we have when we get out first animation jobs?"

Sunday, April 6, 2014

weekly post 19

This week I experienced my first major hiccups using flash and it was extremely annoying, it took me about 2 hours correcting it. The bright side is I'm now a skip, hop, and a jump away from finishing and that is something we all can be thankful for especially with the no late policy that was implemented but at least we are all truing it in for full credit.

 https://www.youtube.com/watch?v=VcmNpi6U4qc in honor of mothers day... when ever it is can remember

unorthodox film ideas

From what I can tell there are two types of film makers the kind with money and the kind with out and they are expected to put out the same level of work. This article is for those who don't have a lot of money and need a good studio to work in.  Joey Shanks is highly regarded for extremely professional looking videos and he fall under the type that has little money meaning he has what I assume are good tips. First off use cardboard to block unwanted light, I know this is important to filming due to the multiple articles I've read that said so. Other  lighting tips in clued the use of a dimmable head lamp and use a wire less lamp with the bulb smashed for cooler effects. lastly tip is to tie ankle weights to the bottom to keep them from falling and placing the cables under stand to keep them from being pulled over.
final question "how many camera lenses do we use next year?"

Thursday, April 3, 2014

The Pixar 10

the was a top 10 list from people that work at Pixar in the so naturally all of the advise was good. First off it was recommended do research through either   drawing or video. The next step is to get a good work flow going, the easiest way to do that is to work with a less complex model in order to map out the seen and keep working till its finished and then add the complex model to the seen. I like the idea of that approach because, if I had the time mind you, I think I would use it and I would assume it make my animation much better. Lastly the article said when you get to confused or disoriented scrap the seen and try again, an idea I'm not to fond of due to its time consumption. 
final question  "did you see monsters university?"

Sunday, March 30, 2014

weekly post 18

This week I set a new personal record for most thing handed in on time (I'm now at two in a row) I really loved that i was able to get Friday to work on the 11 second club so i got to go in and fix/add alot of things that weren't going to be in it originally. The only frustrating thing about this week was having to reboot flash after it crashed luck I saved. Most importantly I finally learned how to lipsinc and its not as bad as i thought ti would be.
In the theme of lipsinc I'm showing you the new lamas with hats https://www.youtube.com/watch?v=71iZieJWmmk&list=PLHidivwwcWAhQ72dTyMKnvVmJDX0q34YF enjoy

Eyes and cameras

I love science, always have, always will. the reason I like science so much is manly due to the fact that it make everything make sense. Why is the sky blue, its because light refracts of of water droplets, why is the grass green, its the color of chlorophyll that allows for photosynthesis, you get the picture. the weeks article is about how our brains and eyes interpret videos and animation. The article talked about beta movement and how it is the reason we don't see video as bunch of pictures but rather as a moving images and how if the frame rate is to high the video gives you a head ace because ting that would normally have motion blur created by your brain. To counter act this is the HD shots add a blur in order to make the image less stressful about it. Next was about our brains ability to distinguish resolution and pixel density and what it boils down to is a bunch of continuing factors, how far away are you, what your looking at and dose it take up your entire field of vision. This means that just because the shot has more pixels doesn't mean you can tell the difference.
final question " did any else think that guy in the video likes to get off topic alot or is it just me?"

Sunday, March 16, 2014

weekly post 17

this week I finally finished my animation and now I have one day to add sound. I really liked using garage band to create sound effects and the fact I finished on "time". I got really up set when the lighting I was using ended up destroying the animation so I had to switch to the default and it look like crap and you add in the snow day and my week ended pretty well.
 http://www.youtube.com/watch?v=V_y7xWqXx3I  the walking dead the game is great.

complex creativity

Reading this article I have learned two things doctors use really confusing words and creativity is really complicated.  from what I understood creativity isn't just the classic left brain right brain debogle its actual a coming together of multiple traits, social influences, and behaviors or at least that is what the scientist doctors say and we all know my feelings on wasting time finding out why the sky is blue versus being productive. Never the less I find the human brain interesting (mainly because my head is so screwed up) so I'm going to indulge my self and show two the one person reading this I have a creative brain.
daydreaming is a sine of an active mind and helps our brains to make sudden connections between seemingly unrelated things and make much more insightful assumptions and predictions, plus it makes math class almost bearable and long speeches more interesting. the next one I really like, its what I'm referring to as the creative hour, or the hour that your brain is most creative witch is usually early in the morning or late at night. what I find most appealing is it gives me the perfect excuse to slack off and play video games till I feel like working. lastly and my personal favorite is the use of solitude and the persons ability to use it constructively and create ideas that are unique and original, mainly through that all important tool day dreaming. I love the idea of being alone especially after dealing with people all day and I do the most and best work when I'm alone. to put it simply it I'm creative enough to make good animation and the fact I might be crazy is just a by product.
final question " are we going to have to do any more of these sort of related to digital media readings?"       

Thursday, March 13, 2014

cheep and easy (insert friends name here)

the hole premise of the article was to share a simple and easy way to make a professional looking shot with little money evolved. First of get a space large enough to shoot in and a camera (implied) then get a black backdrop large enough to cove the shoots range. you can use either an expensive one form a film kit or use any old black backdrop just make sure you check it of wrinkles before and after hanging it up. Last but serenely not least is the use of lighting to make the shot look professional or like an amiturter did it in his basement, the poisoning is everything the pros use 2 800 and one 300-watt lights for the subject and 160 and 90 led lights for what ever he's holding.  Ace the lighting and your golden or at least that what the article says. off topic I liked to read this article it was short sweet and to the point with some great info on how the pros with money do it.
final question"will we be dong this next year with some made up band? (dibs on ac/dc)  

Sunday, March 9, 2014

weekly post 16

I just got my PlayStation 4 and I plan to play it all night so I'll keep this short. I learned about sound editing this week and will be forced to use it next week so that's useful. I got pissed at the model because I realized I had to move the environment around the model not move the model around the environment so that screwed my plans royally. I can't weight to start lip sinking and I hope that is easier than I am imaging it, and I'm still kind of bummed that it can't be about pee pee but hay beiger can't be choosers.      
http://www.youtube.com/watch?v=jHzh96ehv4A I seriously want super power because of this game and this is live action.

Academy awards

the article was about hoe the people voting for animated awards were clearly not well enough informed to make dictions on witch one was the best. one judge like them all so didn't vote, a cop out excuse if you ask me, another didn't even both to see them so didn't vote, at least he's honest about it. people voting only seemed to see frozen because, as I would guess, it was a Disney film and just about everyone and their mother watches those. Not that it didn't deserve it would have been great with or with out the Disney logo on the cover. The point is no one is respecting animation for the art it is an is all for using it to make money and not treat it as if it were equal to live action films. Just as much effort goes into making to if not more and still no respect.
final question "do you think that will change?"

Thursday, March 6, 2014

movie making and minecraft

the article talked about the link between the creation of modern movies and video games something  I was kind of aware of and doesn't at all surprise me. The link as existed since the begging of the video game genre and the use of animation and CGI  in movies, lots of people like story heavy games and everyone likes movies in one form or another so its natural that the creative people of the world can use videos game as a sort of testing ground for using new techniques with animation and CGI effects. An example of this was when minecraft used a generic model for their computer generated environments and James Cameron barrowed the technique to create the computer generated world of Pandora in his block buster Avatar. Another great thing video games are starting to bring to film is motion capture, this allows people to simply animate  people acting with little effort, but this technique was difficult to use of large scale thing. this was changed when lord of the ring used simple AI to replace would be actors making to as the article put it medieval total war. Lastly is the use of extras, is a film maker uses a game engine to make the film they can create extras using AI and create densely populated areas easy. I like that some one is finally giving games the credit they deserve and treating them as art rather than forms of mindless entertainment.
final question "will we be working with AI?"   

Sunday, March 2, 2014

weekly post 15

I'm righting this kind of late so I'm going to keep this short. I learned how to use the joint tool properly and even taught the name less person who sits next to me how to do it. I got ticked that I couldn't get the camera to work right. lastly I can't weight till I get to start animating.
https://www.youtube.com/watch?v=7zE1gLNs54Q this is what happens when people have nothing to do with gaming have something to do with gaming

the church of comedy

I love funny things, I mean I really love them, my favorite thing about any movie or media is explosions and comity this article just so happens to be about comity. First off when it comes to comity its go big or go home you need to get a real laugh out of the audience rather than a few smiles or a chuckle. To the best of my knowledge that probably why people like Seth MacFarlane and the creators of south park go so far for a good joke. Witch brings me to my second point there is some thing as to far, making a joke go to far till it either offends the audience or just confuses them is a big no no. The most important thing to remember what makes or breaks a good comity is the casting  and the actors that are chosen even if the script is golden (witch it should be) if the actors don't have that comedic spark the joke will ulimently fail. lastly remember to just try something, have fun with it, and experiment. Remember failure and humiliation are part of the creative process so don't be afraid of the criticism.
final question "Is it possible to watch a comity for the next animation cretic" 

Wednesday, February 26, 2014

lighting and lego's

Its official the Lego Movie is a success its official, with a gross 200 million box office sales and climbing. So naturally people are goanna want to know about it and what it took to make it, this article happens to be about the lighting of the movie, believe it or not it was harder than you might think. For starters the texturing, lighting and shading had to match the look of the plastic Lego's exterior, something that everyone has seen before and not easily faked. Not to mention that the entire movie is riding on the theme of Legos so if it doesn't look right you can kiss the movie good by. In order to obtain this look the lighting team had to run ray-traces calculators in order to get the reflective look that Legos have not to mention every piece of Lego is some what reflective, one of the cool effects they did was adding finger prints to make the pieces look more sticky and all around more Lego like. Some of the tricks the lead light specialist used to get the lighting right was to actually build some of the seens out of Legos and add is own lights to get a feel on how it would look, it was here he came up with some of the light ideas for the movie. Lastly was something I found  the amazing, the assets department was able to only render what was visible in the filming. this became necessary because every building was created out of indivual Lego pieces to get that authentic look creating a huge problem for the rendering soft where. They fixed this by looking at witch pieces where blocked from view and then not rendering them.  I love this idea especially because its right up my ally, being lazy, thought it still means you have to build everything so the only load off is taken by the computer. Never the less it was cool to learn about how they made the Lego movie look so much like Legos them selves and I can't weight to see it.
final question "when are we going to be watching our remaining films?"

Sunday, February 16, 2014

weekly post 15

I am sick of writing, I had to complete the 5 page paper this week and it was exhausting to say the least. Its definetly my falt that it was late, I blame lazy ness but still it was had none the least. lucky for me I had an extreamly productive week after completing the demo on joints and creating the model for my hand thing are on the up and up. Lastly I am stoked to be using the particle effects, frustrated I couldn't start the demo but if all goes well I might be using it in the 3d short. fingers crossed.  
https://www.youtube.com/watch?v=FhbMwGlZ2ng this was part of my research for matt and tray and I really want this game.

how to hook your aduences

hooking you audience is basically the only job an animator has and if you can't do it who ever your working for will. I can't even begin to count how many times I've skipped adds because they were boring or watched one all the way through because it started out with an explosion. My point is if you can't hook the audience you don't belong in the film or animation business. The first step is to relate to the target demographic and appeal to there wants and needs. Keeping the stories protagonist someone the target audience can relate to, but to grab the you have to open with a griping scenario based on the audiences likes for instance if it's for actions fans try some alone the lines of having the main character getting throne out a window in slow motion (its captured my interest more than a few times). One of the simplest thing you can do is show something the audience hasn't seen before and get their attention through shock value. (works for south park)  Lastly appeal to everyone's emotion through proper usage of sound effects, lighting and it's never a bad idea to get talented voice actors.
final question "when is the lip sinking project?"    

Sunday, February 9, 2014

weekly post 14

Anibot is finally over and I did horrible, seriously this thing is laughably bad, any way the up coming 3D short is going to be there and I here their is going to be an inverse kinematics lesion soon, ya (sarcasm)  and that will create another demo, ya again.(still sarcasm) the only thing I bothered to learn this week was the graph editor and how annoying  rendering is. To top it all of the paper is due and I still don't have a typing soft ware so now is the time to start  improvising. As my wise father once said it's shit or get off the pot time, now parallel park this van (and in case you where wondering it was his 15 foot long 7 foot wide cube van)  
https://www.youtube.com/watch?v=e84EkDGSsWQ  ten for the win with Steve and Larson I'm not sure but I think on of them is mentally challenged

Somethind about meatballs

A patently cloudy with a chance of meatballs 2 is getting a crap ton of stuff written about it. Truth be told I thought it was mediocre but I seem to hate everything these days. Pete Traves was I gut that works on the project and many others (one good others not so much) and he sat down with animated viewers for an inter view, this is what he said in a nut shell. First of the major difference between a CGI film and an fully animated one is the way things are organized not necessarily the way thing are done although in animation the task is more extreme because you have to create everything. Next was foodimails the acting antagonist for the story, his said that the deign of the creatures was simple but the mechanics behind it was a very complex not to mention the havoc that it ran on the physics simulators. Lastly one of the major changes was creating the world itself, I still remember reading that a lot of time and effort when it the physic of making cloudy 2 because the simulators  just didn't know how to handle the way food would react if it constructed the world not to mention the real-world physics didn't transfer over well to cartoon way thing were animated. Over all the article was interesting enough to read but I still won't see cloudy 2 and I hope to god they don't make a cloudy 3 that just sounds like a nightmare.
final question "are we seeing this movies  in class or are we really too short on time?"

Thursday, February 6, 2014

5 things to make the thing i don't do better (make movies)

Like I said in the title I don't do movies, I get it film is important and the root of animation but still I don't do it. (at least till next year) The world is an ever changing and ever evolving place and try to create a relatable theme that hasn't been used to death is difficult. In this quest the article gave the following advise, give the character either the ability of deep insight or make them very analytical (i'm not 100% sure what that meant but  it sounds like good advise) Also make sure to create a bold script that can push the boundaries and make the film really stand out. Lastly is try and pace you self the more stress you on your self the more it can cause the film to suffer especially if you are trying to do to much to quickly. I'll just say it one last time in case you missed it I don't plan to do movies in fact I want to make video games. Never the less I still like to get useless advice about these sort of things, at this point I call it a hobby.
final question "what is introverts anyway cause I got no idea?"

Sunday, January 26, 2014

weekly post 13(ish)

regents week is next week and we still have to come in, sill bumed about that but on the bright side I can sleep in and as soon as my regents test is done my week is gonna be care free. That is till I get into school and realize I have one day to complete 2 days worth or tutorials and then finish the anabot project (still don't know if I'm spelling that right). Well wish me luck if I get an 85 or about I don't have to take it again in the summer.http://www.youtube.com/watch?v=hlta9iFxQE4 this is a link to my favorite Ex-men video created by Pete Holmes

carlos baena

From what little background knowlage I have of this guy he works at Pixar helped put together the incredibles and designed anabot, so from what I gather this guy is the real deal and wrote about a case study he did when he made the incredibles. First off he does a lot of research on what's been done before and how the person did it, he also dose the a lot of pre animations in order to get in the right frame of mind when going into the production faze. He dose something interesting when it comes to staging how ever, instead of staging first he animates first and stages second and it seems to work for him this way he can create a sequence and find the right way to present it. Lastly Carlos use video references constantly, like I said before he dose his home work but not only that he takes into account my different seenes from movies and takes into account what works and what doesn't. He then puts some of his own spin on things and creates something cool. personally I like the advise about watching movies inn order to figure out how to comprise a seen, and also the face that you can use not only animations but also live action films as well, because if it works once its bound to work again.
|final question "what dose it mean to do a case study any way?"

Sunday, January 19, 2014

weekly post 12

3D,3D,3D I got Maya on the brain and the up coming class competition hasn't helped me forget I have to watch 8 videos and finish 2 packets of tutorials so natural I'm going to wait to the last minute and speed through it. Theses tutorials are a real pain and I still cant get Maya to download so I can't work on them at home so that complicates things. never the less I think I'm just going to do what I do best, talk loud and make it up as I go.http://www.youtube.com/watch?v=cwEMHSIJncQ I found a Pixar short enjoy

how to make it in show business

the article is basically a list of the ways you can get into the film business and considering this isn't the first I've seen of theses things I'm not going to dress it up. First off spend you time practicing, make sure you devote at least 2 hours of you free time writing or  doing something to improve you abilities noting new. One of the new things the article told me was to get your start on low budget films rather than anything that causes you to lose a ton of money and piss a bunch of people off, in other words you can have an arc or a titanic. The last thing that stood out was the article's advise to experiment and come in with an open mind. No one knows exactly what they want to do in the business, that is to say no one is 100% sure at what their true talents lie, so don't be afraid to experiment. I've said it once and I'll say it again I like when articles give you advice on how the business works and how to become successful in it. This one had some new tips but overall nothing new.
final question "how hard is it to get your own TV show? (it can't be that hard Pete Holmes has on)"    

Thursday, January 16, 2014

Keep you head on

I wanted to watch sleepy hollow but was unable to due mostly to my inability to find the first episode, and if I don't see the series in chronological order I can't follow the series. Never the less its still cool and from what I here the show is really good or at least its doing well. The article talked about making the head less hoarse man real using a green hood and plates in order to create a green screen on the actors face so then later the can create the stunning image of the hoarse man. The hoarse man him self wasn't the only special effects used on the show there was also the death of   acolytes to deal with. They share a lot with vampires in terms of dying because the turn to dust only the visual effects supervisor  wanted it to have more weight to it not just disappearing in a puff of dust so he had then explode into chunks. Lastly was the moving skulls done on the Phiale an artifact that has something to do with a curse(cut me some slack I haven't seem the show). The object seems to resemble that of a plate covered in skulls that all look like there screaming, they did it using animation so the process hits close to home.
To put it in prospective a lot goes into making a really good TV show and once again I'm going to mentions once apon a time because that show managed to do this and more. I feel that show is what started this trend of mythical fascination and really complicated over arching plots. Now that CGI is where its at TV shows are able to get relative movie quality graphics making it possible to create the shows we love so much.
final question "dose the video class have to do something that complicated?"

Sunday, January 12, 2014

weekly post 12

We finally started 3d and my computer has its first forced shut down and corrupted file, not to mention the weekend in the middle of the week all thing considered, it was a good week. now the only depressing news is the 5 page paper due next month and the fact I still don't have a way to type it so that adds two things to agenda get Maya and a word processor.     
http://www.youtube.com/watch?v=SQmEzV4GF_s   this weeks video is the origins of the avengers by watch mojo.com weird names great channel

computer and cinaematography

there are a lot of movies out there and you either love them or hate them but this article focus on the judgment of films by the academy and film associations due to the drastic differences the digital and traditional films end results.

first off the traditional way is used in more independent films and involves filming on a set or on location  wile using the digital way involves the use of a green screen and a bunch of digital composers that render and artificially create the movie using computers. the article used the examples of gravity and an't them bodies saints to show case the major differences between the two films creation stiles, for one thing the film gravity looks like it was actuality shot in space getting a real advantage over the other films because off the get go you fell like its  actually happening. That being said a film can still pull you into the story weather or not you have high end graphic equipment but I takes a lot more form the actors and script writers. The article also made the excellent point that there dose exist a medium between the two ways, those movies blend the digital world with the traditional to create something extraordinary, the once apon a time TV series and bed time stories. This articles ending said the author it's looking forward to the future of cinematography and I agree.
I have one simple rule to movies "if you want to make it better then add a giant robot" of cores that was the idea of pacific rim and we all know that turned out, my point is everything has a chance to fail no mater how many good things they have going for them. The digital cinema is no different it all comes down to the script and the willing ness of the actors. Like everything there is a right and a wrong way of doing things that in no way affects what kind of cinematography you choose.
final question "Will we be using digital effects next year?"  

Thursday, January 9, 2014

Renaud and Pierre on dispicalble me 2

All great things come in pairs and the creators of the "despicable me" franchise are no exception. Both Chris Renaud and Pierre Coffin are the creators behind the recent phenomenon "Despicable Me" and "Despicable Me 2".  The two of them share how they did it for the rest or the world.
First off they created the story boards using freelance writers that have worked on family guy and the Simpsons they then have to sort out what kid of story's work and what don't. This part of the pre-production is so important because it usually sets up what kid of performance the animators are looking at. Another thing Pierre likes to do is "make the seen interesting" by adding little secondary actions making the characters seem more life like and more relatable, not just the stereotypical but to really push it to those subconscious actions people do and can relate to. The last real challenge of the movie was making the charter Gru. the difficult part is trying to make a person as evil as possible for the real story arc but still having it be a kids movie, they ended up cutting really good clips from the movie because they came out to morbid for a children's movie. All and all everything worked out fine and now there movies are nominated for some awards lucky them.
The things I found funny about this pair is how they go the extra mile to not make movie cliché I mean I can understand some of it but I'm gonna be honest, I like the cliché endings they leave me satisfied so I don't leave the theater saying the move was crap because the ending left to much in the air. They may be the traveled paths but there comfortable for the audience and quite frankly safe sometimes is the best method.
question "when do we start lip sinking?"